地球のみんなオラに元気をわけてくれ
マウスを押しっぱなしにしてパワーを集めろ!
/**
* Copyright undo ( http://wonderfl.net/user/undo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4Fqa
*/
//マウスを押しっぱなしにしてパワーを集めろ!
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;
[SWF(frameRate='60', width='465', height='465', backgroundColor='0x0')]
public class ParticleTest2 extends Sprite
{
private var _bmp:Bitmap;
private var _bmd:BitmapData;
private var _bmdRect:Rectangle;
private var _colorTransform:ColorTransform = new ColorTransform(1, 0.99, 0.8, 0.98);
private var _nodeArray:Array = [];
private var _powerArray:Array = [];
private var _maxNum:int = 10000;
private var _mouseDown:Boolean = false;
public function ParticleTest2()
{
this.stage.align = StageAlign.TOP_LEFT;
this.stage.scaleMode = StageScaleMode.NO_SCALE;
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(evt:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
_bmd = new BitmapData(465, 465, false, 0x000000);
_bmp = new Bitmap(_bmd);
addChild(_bmp);
this._bmdRect = new Rectangle(0, 0, 465, 465);
for (var i:int = 0; i < 5; i++)
{
//たったの5か・・・ゴミめ
var n:Node = new Node();
n.pos.x = Math.random() * 465;
n.pos.y = Math.random() * 465;
this._powerArray.push(n);
}
addEventListener(Event.ENTER_FRAME, onEnter);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
this.stage.addEventListener(MouseEvent.MOUSE_UP, onUp);
}
private function onDown(evt:MouseEvent):void
{
this._mouseDown = true;
}
private function onUp(evt:MouseEvent):void
{
this._mouseDown = false;
}
private function onEnter(evt:Event):void
{
this._bmd.colorTransform(this._bmdRect, this._colorTransform);
var gravPoint:Point = new Point(mouseX, mouseY);
for (var i:int = 0; i < this._powerArray.length; i++)
{
var n:Node = this._powerArray[i] as Node;
var diff:Point = new Point(gravPoint.x - n.pos.x, gravPoint.y - n.pos.y);
var distance:Number = Math.sqrt(diff.x * diff.x + diff.y * diff.y);
n.acc.x = (n.pos.x < gravPoint.x) ? 1 : -1;
n.acc.y = (n.pos.y < gravPoint.y) ? 1 : -1;
if(distance > 10)
{
n.acc.x *= 3;
n.acc.y *= 3;
}
n.v.x += n.acc.x;
n.v.y += n.acc.y;
(n.v.x > 10) ? n.v.x = 10 : (n.v.x < -10) ? n.v.x = -10 : 0;
(n.v.y > 10) ? n.v.y = 10 : (n.v.y < -10) ? n.v.y = -10 : 0;
n.pos.x += n.v.x;
n.pos.y += n.v.y;
this._bmd.fillRect(new Rectangle(n.pos.x, n.pos.y, 1, 1), 0xffffff);
}
for (i = 0; i < this._nodeArray.length; i++)
{
n = this._nodeArray[i] as Node;
diff = new Point(gravPoint.x - n.pos.x, gravPoint.y - n.pos.y);
var rad:Number = Math.atan2(diff.y, diff.x);
distance = Math.sqrt(diff.x * diff.x + diff.y * diff.y);
var grav:Number = 20 / distance;
if (distance > 20)
{
n.acc.y = Math.sin(rad) * grav;
n.v.y += n.acc.y;
n.pos.x += Math.cos(rad) * distance/20;
n.pos.y += n.v.y;
n.acc.x *= 0.98;
n.acc.y *= 0.98;
n.v.x *= 0.96;
n.v.y *= 0.96;
if (n.pos.x > 465)
n.pos.x = 0;
else if (n.pos.x < 0)
n.pos.x = 465;
if (n.pos.y > 465)
n.pos.y = 0;
else if (n.pos.y < 0)
n.pos.y = 465;
}
else
{
this._nodeArray.splice(i, 1);
i--;
if(this._powerArray.length < this._maxNum)
{
this._powerArray.push(n);
}
}
this._bmd.fillRect(new Rectangle(n.pos.x, n.pos.y, 1, 1), 0xffffff);
}
//マウス
if (this._mouseDown)
{
for (i = 0; i < 3; i++)
{
var newN:Node = new Node();
newN.pos.x = Math.random() * this.stage.stageWidth;
newN.pos.y = Math.random() * this.stage.stageHeight;
this._nodeArray.push(newN);
}
}
}
}
}
import flash.geom.Point;
class Node
{
public var acc:Point;
public var v:Point;
public var pos:Point;
public function Node()
{
this.acc = new Point();
this.v = new Point();
this.pos = new Point();
}
}