Away3D [cube]
////////////////////////////////////////////////////////////////////////////////
// Away3D [cube]
//
// [Away3D] 立方体 (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1767
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4FoY
*/
////////////////////////////////////////////////////////////////////////////////
// Away3D [cube]
//
// [Away3D] 立方体 (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1767
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.system.System;
import flash.events.Event;
import flash.geom.Vector3D;
import flash.display.BitmapData;
import flash.display.Bitmap;
import away3d.Away3D;
import away3d.containers.View3D;
import away3d.containers.Scene3D;
import away3d.cameras.Camera3D;
import away3d.lights.PointLight;
import away3d.entities.Mesh;
import away3d.primitives.CubeGeometry;
import away3d.materials.TextureMaterial;
import away3d.textures.BitmapTexture;
import away3d.materials.lightpickers.StaticLightPicker;
import away3d.debug.AwayStats;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="60")]
public class Main extends Sprite {
private var view:View3D;
private var scene:Scene3D;
private var camera:Camera3D;
private var light:PointLight;
private static var max:uint = 200;
private static var radius:uint = 500;
private var angle:Number = 90;
private var degree:Number = 0;
private static var depression:uint = 30;
private static var radian:Number = Math.PI/180;
private static var center:Vector3D = new Vector3D();
private var stats:AwayStats;
//private var source:BitmapData = new BitmapData(465, 465, false, 0x000000);
public function Main() {
Wonderfl.disable_capture();
//addChild(new Bitmap(source));
//
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
System.pauseForGCIfCollectionImminent(1);
init();
stats = new AwayStats(view);
addChild(stats);
stats.x = 340;
}
private function init():void {
view = new View3D();
scene = view.scene;
camera = view.camera;
addChild(view);
light = new PointLight();
scene.addChild(light);
setup();
initialize();
//
addEventListener(Event.ENTER_FRAME, render, false, 0, true);
}
private function setup():void {
view.backgroundColor = 0x000000;
view.antiAlias = 4;
//
camera.x = 0;
camera.y = 0;
camera.z = - radius;
//
light.x = 0;
light.y = 0;
light.z = 0;
light.specular = 0.1;
light.diffuse = 0.9;
light.ambient = 0.2;
}
private function initialize():void {
var geometry:CubeGeometry = new CubeGeometry(20, 20, 20, 1, 1, 1, false);
var bitmapData:BitmapData = new BitmapData(2, 2, false, 0xFFFFFFFF);
var texture:BitmapTexture = new BitmapTexture(bitmapData);
var material:TextureMaterial = new TextureMaterial(texture);
var lightPicker:StaticLightPicker = new StaticLightPicker([light]);
material.lightPicker = lightPicker;
for (var n:uint = 0; n < max; n++) {
var cube:Mesh = new Mesh(geometry, material);
cube.x = (Math.random() - 0.5)*500;
cube.y = (Math.random() - 0.5)*500;
cube.z = (Math.random() - 0.5)*500;
cube.rotationX = Math.random()*360;
cube.rotationY = Math.random()*360;
cube.rotationZ = Math.random()*360;
scene.addChild(cube);
}
}
private function render(evt:Event):void {
angle += 0.5;
degree += 1;
var dip:Number = depression*Math.sin(degree*radian);
camera.x = radius*Math.cos(angle*radian)*Math.cos(dip*radian);
camera.y = radius*Math.sin(dip*radian);
camera.z = radius*Math.sin(angle*radian)*Math.cos(dip*radian);
camera.lookAt(center);
view.render();
//view.renderer.queueSnapshot(source);
}
}
}