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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-11

/**
 * Copyright Tamanegi_kenshi ( http://wonderfl.net/user/Tamanegi_kenshi )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/488L
 */

// forked from Tamanegi_kenshi's forked from: forked from: forked from: forked from: forked from: flash on 2010-1-11
// forked from Tamanegi_kenshi's forked from: forked from: forked from: forked from: flash on 2010-1-11
package {
	import flash.events.MouseEvent;
	import flash.accessibility.Accessibility;
    import flash.display.Sprite;
    import flash.events.Event;
   
 
   
   
   public class test extends Sprite{
   	
   	private var ball:BALL;
   	private var ballNum:uint=50;
   	private var fl:int=250;
   	private var stX:Number=stage.stageWidth/2;
   	private var stY:Number=stage.stageHeight/2;
   	private var top:Number=-stY+20;
   	private var bottom:Number=stY-20;
   	private var left:Number=-stX+20;
   	private var right:Number=stX-20;
   	private var front:Number=250;
   	private var back:Number=-250;
   	private var balls:Array;
   	private var easing:Number=0.1;
   
   	
   	
   	public function test(){
   		init();
   		}
   	
   	private function init():void{
   		
   		balls=new Array();
   		for(var i:uint=0;i<ballNum;i++){
   		ball=new BALL(50,Math.random()*0xffffff);
   		
   		ball.posx=Math.random()*300-150;
   		ball.posy=Math.random()*200-100;
   		ball.posz=Math.random()*200-150;
   		
   		
   	
   		addChild(ball);
   		balls.push(ball);
   		
   		}
   		
   		addEventListener(Event.ENTER_FRAME,onEnter);
   		}
   		
   		
   		private function onEnter(e:Event):void{
   			var angleY:Number=(mouseX-stX)*0.001;
   			var angleX:Number=(mouseY-stY)*0.001;
   			for(var i:uint=0;i<ballNum;i++){
   			var ball:BALL=balls[i];
   			rotatoY(ball,angleY);
   			rotatoX(ball,angleX);
   			
   			move(ball);
   			}
   			sortz()
   		}
   		
   		
   		
   		private function rotatoY(ball:BALL, angleY:Number):void{
   			var cos:Number=Math.cos(angleY);
   			var sin:Number=Math.sin(angleY);
   			
   			var x1:Number=cos*ball.posx-sin*ball.posz;
   			var z1:Number=cos*ball.posz+sin*ball.posx;
   			
   			ball.posx=x1;
   			ball.posz=z1;
   		}
   		
   		private function rotatoX(ball:BALL, angleX:Number):void{
   			var cos:Number=Math.cos(angleX);
   			var sin:Number=Math.sin(angleX);
   			
   			var y1:Number=cos*ball.posy-sin*ball.posz;
   			var z1:Number=cos*ball.posz+sin*ball.posy;
   			
   			ball.posy=y1;
   			ball.posz=z1;
   		}
   		
   		private function move(ball:BALL):void{
   			
   				
   			var scale:Number=fl/(fl+ball.posz);
   			ball.scaleX=ball.scaleY=scale;
   	
   			ball.x=stX+ball.posx*scale;
   			ball.y=stY+ball.posy*scale;
   			
   			
   			}
   		private function sortz():void{
   			balls.sortOn("posz",Array.NUMERIC | Array.DESCENDING);
   			for(var i:uint=0;i<ballNum;i++){
   			var ball:BALL=balls[i];
   		    setChildIndex(ball,i);
   		}
   			}	
   			
   }
   
   
}
import flash.display.Sprite;

class BALL extends Sprite{
	public var radius:int;
	public var color:uint;
	public var vx:Number =0;
	public var vy:Number =0;
	public var vz:Number =0;
	public var posx:Number=0;
   	public var posy:Number=0;
   	public var posz:Number=0;
   	public var tx:Number=0;
   	public var ty:Number=0;
   	public var tz:Number=0;
	
	public function BALL(radius:int=10,color:uint=0x000000){
		this.radius =radius;
		this.color =color
		graphics.lineStyle(0);
		graphics.beginFill(color);
		graphics.drawRect(radius/2,radius/2,radius,radius);
		graphics.endFill();
		}
}