Processingの流体サンプル
ここのをas3に書き換えたもの。
* http://processing.org/learning/topics/fluid.html
*
/**
*
* ここのをas3に書き換えたもの。
* http://processing.org/learning/topics/fluid.html
*
**/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageQuality;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
[SWF(backgroundColor="0x0", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
public function Main():void {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private var pmouseX:Number;
private var pmouseY:Number;
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.quality = StageQuality.MEDIUM;
addChild(new Bitmap(canvas));
lwidth = width / res;
lheight = height / res;
v = new Vector.<Vector.<vsquare>>(lheight + 1);
vbuf = new Vector.<Vector.<vbuffer>>(lheight + 1);
for (var i:int = 0; i < pnum; i++) {
p[i] = new particle(Math.random() * width, Math.random() * height);
}
for (i = 0; i <= lwidth; i++) {
v[i] = new Vector.<vsquare>(lwidth + 1);
vbuf[i] = new Vector.<vbuffer>(lwidth + 1);
for (var u:int = 0; u <= lheight; u++) {
v[i][u] = new vsquare(i * res, u * res);
vbuf[i][u] = new vbuffer(i * res, u * res);
}
v[i].fixed = true;//付け足し
vbuf[i].fixed = true;//付け足し
}
v.fixed = true;//付け足し
vbuf.fixed = true;//付け足し
addEventListener(Event.ENTER_FRAME, draw);
}
private function draw(e:Event):void {
mouseX = this.mouseX;
mouseY = this.mouseY;
var axvel:int = mouseX - pmouseX;
var ayvel:int = mouseY - pmouseY;
mouseXvel = (axvel != mouseXvel) ? axvel : 0;
mouseYvel = (ayvel != mouseYvel) ? ayvel : 0;
for (var i:int = 0; i < lwidth; i++) {
for (var u:int = 0; u < lheight; u++) {
vbuf[i][u].updatebuf(i, u);
v[i][u].col = 32;
}
}
for (i = 0; i < pnum-1; i++) {
p[i].updatepos();
}
canvas.lock();//付け足し
for (i = 0; i < lwidth; i++) {
for (u = 0; u < lheight; u++) {
v[i][u].addbuffer(i, u);
v[i][u].updatevels(axvel, ayvel);
v[i][u].display(i, u);
}
}
canvas.unlock();//付け足し
pmouseX = mouseX;
pmouseY = mouseY;
}
private function mouseDownHandler(e:Event):void {
mousePressed = true;
}
private function mouseUpHandler(e:Event):void {
mousePressed = false;
}
}
}
import flash.display.BitmapData;
var width:int = 200;
var height:int = 200;
var mousePressed:Boolean;
var mouseX:Number = 0;
var mouseY:Number = 0;
var res:int = 5;
var penSize:int = 30;
var lwidth:int = 0;
var lheight:int = 0;
var pnum:int = 7000;
var v:Vector.<Vector.<vsquare>>;
var vbuf:Vector.<Vector.<vbuffer>>;
var p:Vector.<particle> = new Vector.<particle>(pnum, true);
var pcount:int = 0;
var mouseXvel:int = 0;
var mouseYvel:int = 0;
var canvas:BitmapData = new BitmapData(width, height, false, 0x0);
class particle{
public function particle(xIn:Number, yIn:Number) {
x = xIn;
y = yIn;
}
public var x:Number = 0;
public var y:Number = 0;
public var xvel:Number = 0;
public var yvel:Number = 0;
public var pos:int = 0;
public function updatepos():void {
var col1:Number;
if (x > 0 && x < width && y > 0 && y < height) {
var vi:int = int(x / res);
var vu:int = int(y / res);
var o:vsquare = v[vi][vu];
var ax:Number = (x % res) / res;
var ay:Number = (y % res) / res;
xvel += (1 - ax) * v[vi][vu].xvel * 0.05;
yvel += (1 - ay) * v[vi][vu].yvel * 0.05;
xvel += ax * v[vi + 1][vu].xvel * 0.05;
yvel += ax * v[vi + 1][vu].yvel * 0.05;
xvel += ay * v[vi][vu + 1].xvel * 0.05;
yvel += ay * v[vi][vu + 1].yvel * 0.05;
o.col += 4;
x += xvel;
y += yvel;
}
else {
x = Math.random() * width;
y = Math.random() * height;
xvel = 0;
yvel = 0;
}
xvel *= 0.5;
yvel *= 0.5;
}
}
class vbuffer{
public function vbuffer(xIn:int, yIn:int) {
x = xIn;
y = yIn;
pressurex = 0;
pressurey = 0;
}
public var x:int = 0;
public var y:int = 0;
public var xvel:Number = 0;
public var yvel:Number = 0;
public var pressurex:Number = 0;
public var pressurey:Number = 0;
public var pressure:Number = 0;
public function updatebuf(i:int, u:int):void {
if (i > 0 && i < lwidth && u > 0 && u < lheight) {
pressurex = (v[i - 1][u - 1].xvel * 0.5 + v[i - 1][u].xvel + v[i - 1][u + 1].xvel * 0.5 - v[i + 1][u - 1].xvel * 0.5 - v[i + 1][u].xvel - v[i + 1][u + 1].xvel * 0.5);
pressurey = (v[i - 1][u - 1].yvel * 0.5 + v[i][u - 1].yvel + v[i + 1][u - 1].yvel * 0.5 - v[i - 1][u + 1].yvel * 0.5 - v[i][u + 1].yvel - v[i + 1][u + 1].yvel * 0.5);
pressure = (pressurex + pressurey) * 0.25;
}
}
}
import flash.geom.Rectangle;
class vsquare{
public function vsquare(xIn:int, yIn:int) {
x = xIn;
y = yIn;
}
public var x:int = 0;
public var y:int = 0;
public var xvel:Number = 0;
public var yvel:Number = 0;
public var col:Number = 0;
public function addbuffer(i:int, u:int):void {
if (i > 0 && i < lwidth && u > 0 && u < lheight) {
xvel += (vbuf[i - 1][u - 1].pressure * 0.5
+vbuf[i - 1][u].pressure
+vbuf[i - 1][u + 1].pressure * 0.5
-vbuf[i + 1][u - 1].pressure * 0.5
-vbuf[i + 1][u].pressure
-vbuf[i + 1][u + 1].pressure * 0.5
) * 0.25;
yvel += (vbuf[i - 1][u - 1].pressure * 0.5
+vbuf[i][u - 1].pressure
+vbuf[i + 1][u - 1].pressure * 0.5
-vbuf[i - 1][u + 1].pressure * 0.5
-vbuf[i][u + 1].pressure
-vbuf[i + 1][u + 1].pressure * 0.5
) * 0.25;
}
}
public function updatevels(mvelX:int, mvelY:int):void {
if (mousePressed) {
var adj:Number = x - mouseX;
var opp:Number = y - mouseY;
var dist:Number = Math.sqrt(opp * opp + adj * adj);
if (dist < penSize) {
if (dist < 4) dist = penSize;
var mod:Number = penSize / dist;
xvel += mvelX * mod;
yvel += mvelY * mod;
}
}
xvel *= 0.99;
yvel *= 0.99;
}
public function display(i:int, u:int):void {
var tcol:Number = 0;
if (col > 255) col = 255;
if (i > 0 && i < lwidth - 1 && u > 0 && u < lheight - 1) {
tcol = ( v[i][u + 1].col
+ v[i + 1][u].col
+ v[i + 1][u + 1].col * 0.5
) * 0.4;
tcol = int(tcol + col * 0.5);
}
else {
tcol = int(col);
}
var coler:uint = tcol << 16 | tcol << 8 | tcol;
canvas.fillRect(new Rectangle(x, y, res, res), coler);
}
}