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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: flash on 2009-7-19

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by ita 20 Jul 2009
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// forked from Rnkn's flash on 2009-7-19
package {
    import flash.display.Sprite;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.text.TextField;
    import flash.text.TextFormat;
    
    public class FlashTest extends Sprite {
        
        public var base:Sprite;
        
        public var second:Array = new Array();
        public var secX:Array = new Array();
        public var secY:Array = new Array();
        public var secZ:Array = new Array();
        
        public var timer:Timer;
        
        public const screenZ:Number = 400;
        public const centerZ:Number = 950;
        public const hankei:Number = 500;
    
        public function FlashTest():void {
            
            base = new Sprite();
            base.x = this.stage.stageWidth/4;
            base.y = this.stage.stageHeight/2;
            addChild(base);
            
            for(var i:int = 0;i<60;i++){
                
                second.push(new TextField);
                var num:int = second.length-1;
                var format:TextFormat = new TextFormat("_ゴシック",25);
                
                base.addChild(second[num]);
                second[num].defaultTextFormat = format;
                
                if (i < 10) {
                        second[num].text = "0" + i;
                }else{
                        second[num].text = "" + i;
                }
                
                secX.push(200);
                secY.push(0);
                secZ.push(0);
                
            }
            
            timer = new Timer(33);
            timer.addEventListener(TimerEvent.TIMER, loop);
            timer.start();
        }
        
        public function loop(event:TimerEvent):void{
            
            //Dateと秒数の取得
            var date:Date = new Date();
            var sec:Number = date.getSeconds();
            
            for (var i:int = 0;i<60;i++){
                
                
                var angle:Number = (-sec/60*Math.PI*2 + i/60*Math.PI*2);
                var theY:Number = hankei * Math.sin(angle);
                var theZ:Number = centerZ - hankei * Math.cos(angle);
                
                //徐々に目的の数値へ近づける。
                secY[i] += (theY - secY[i])/4;
                secZ[i] += (theZ - secZ[i])/4;
                
                //二次元の座標への変換。
                second[i].x = secX[i] * screenZ / secZ[i];
                second[i].y = secY[i] * screenZ / secZ[i];
                second[i].scaleX = second[i].scaleY = second[i].x * 0.01
            }
        }
    }
}