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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: F5BitmapDataSample1

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by galle 17 Aug 2012
/**
 * Copyright galle ( http://wonderfl.net/user/galle )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/3wpd
 */

// forked from nutsu's F5BitmapDataSample1
package {
    
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import frocessing.core.F5BitmapData2D;
    
    [SWF(width=465,height=465,backgroundColor=0,frameRate=60)]
    public class F5BitmapDataSample1 extends Sprite {
        
        private var fb:F5BitmapData2D;
        
        public function F5BitmapDataSample1() {
            fb = new F5BitmapData2D( 465, 465, false, 0 );
            fb.noStroke();
            fb.colorMode( "hsv", 1.0 );
            fb.blendMode = "hardlight";
            addChild( new Bitmap( fb.bitmapData ) );
            stage.addEventListener( Event.ENTER_FRAME, enterframe );
            stage.addEventListener( MouseEvent.MOUSE_DOWN, mousedown );
        }
        
        private function enterframe(e:Event):void {
            fb.beginDraw();
            fb.fill( Math.random()*0.1, Math.random(), Math.random(), 0.5 );
            fb.circle( mouseX, mouseY, Math.random()*30 );
            fb.endDraw();
        }
        
        private function mousedown(e:MouseEvent):void {
            fb.bitmapData.fillRect( fb.bitmapData.rect, 0 );
        }
    }
}