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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Pixel3D

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by hacker_szoe51ih 18 Aug 2010
/**
 * Copyright hacker_szoe51ih ( http://wonderfl.net/user/hacker_szoe51ih )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/3pYE
 */

package {
    import flash.events.*;
    import flash.filters.*;
    import flash.utils.*;
    import org.papervision3d.materials.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.core.effects.*;
    import org.papervision3d.core.geom.*;
    import org.papervision3d.core.geom.renderables.*;
    import org.papervision3d.view.layer.*;
    import org.papervision3d.view.*;

     [SWF(width="465", height="465", frameRate="60", backgroundColor="#000000")]

    public class Main extends BasicView {

        public var globalRot:Number = 0;

        public function Main() {

/*床を作る*/
            var floor:WireframeMaterial = new WireframeMaterial(0xffffffff);
            floor.doubleSided = true;

            var floorObj:Plane = new Plane(floor,500,500,5,5);
            floorObj.rotationX = 90;
            //floorObj.y = -100;
            scene.addChild(floorObj);

/*ビットマップレイヤーを作る*/
            var layer:BitmapEffectLayer = new BitmapEffectLayer(viewport,640,480);
            viewport.containerSprite.addLayer(layer);
            layer.addEffect(new BitmapLayerEffect(new BlurFilter(4,4,4),false));
            //layer.addEffect(new BitmapFireEffect(1.0,1.0,1.0));

/*ピクセルを作る*/
            var pixels:Pixels = new Pixels(layer);
            scene.addChild(pixels);

/*ピクセル3Dを作る*/

            for (var i:int=0; i<10000; i++) {

                var rot:Number = Math.ceil(Math.random() * 500) - 250;
                var pX:Number = Math.ceil(Math.random() * 500) - 250;
                var pY:Number = Math.ceil(Math.random() * 500) + 20;
                var pZ:Number = Math.ceil(Math.random() * 500) - 250;

                var pixel3D:Pixel3D = new Pixel3D(Math.random() * 0xffffffff,pX,pY,pZ);
                pixels.addPixel3D(pixel3D);

            }

           startRendering();
            addEventListener(Event.ENTER_FRAME,loop);
        }

        public function loop(e:Event):void{
            
            globalRot += 0.5;
            camera.y=700*Math.cos(globalRot*Math.PI/180);
            camera.x=400*Math.cos(globalRot*Math.PI/180);
            camera.z=400*Math.sin(globalRot*Math.PI/180);

        }



    }

}