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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: DisplacementMapFilterの練習

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by tikudiajitendra825 02 Jan 2012
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/**
 * Copyright tikudiajitendra825 ( http://wonderfl.net/user/tikudiajitendra825 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/3jia
 */

// forked from hacker_szoe51ih's DisplacementMapFilterの練習
package {
    import flash.display.*;
    import flash.geom.*;
    import flash.utils.*;
    import flash.events.*;
    import flash.display.MovieClip;
    import flash.geom.Point;
    import flash.utils.Timer;
    import flash.filters.DisplacementMapFilterMode;
    import flash.filters.DisplacementMapFilter;
    
     [SWF(width=465,height=465,backgroundColor=0xffffff,frameRate=45)]
    
    import flash.filters.BevelFilter;
    
    public class FlashTest extends Sprite {
        
        public var w:Number=465;
        public var h:Number=465;
        public var shape:Ball;
        
        public var bmpd:BitmapData;
        public var bmp:Bitmap;
        public var ctf:ColorTransform;
        public var mtx:Matrix;
        public var bevel:BevelFilter;
        public var myDisplacementMap:DisplacementMapFilter;
        //public var filter:Array;
        
        public var rate:Number;
        public var octave:uint;
        public var stitch:Boolean;
        public var fractal:Boolean;
        public var channel:uint;
        
        public var point:Point;
        public var scale:Number;
        public var myTimer:Timer;
    
        
        public var vx:Number=0;
        
        public function FlashTest() {
            // write as3 code here..
            init();
        }
        
        public function init():void{
            
            bmpd = new BitmapData(w,h,false,0xffffff);
            bmp=new Bitmap(bmpd);
            addChild(bmp);
            
            filters=new Array();
            
            rate=1/2;
            octave=2;
            stitch=false;
            fractal=true;
            channel=BitmapDataChannel.BLUE;
            point=new Point(0,0);
            scale=25;
                       
            shape=new Ball(0xffffff,0x215dd4,0xdfffac,180);
        //addChild(shape);
            shape.x=w/2;
            shape.y=h/2;
            
            myTimer=new Timer(200);
            myTimer.addEventListener(TimerEvent.TIMER,wave);
            myTimer.start();
            
        }
        
        public function wave(e:TimerEvent):void{
            
       //var random:int=Math.floor(Math.random()*20);
       vx+=5;
       bmpd.perlinNoise(w*rate,h*rate,octave,vx,stitch,fractal,channel,false);
       bevel=new BevelFilter(20,120,0xdddddd,0.6,0x111162,0.6,45,45);
       myDisplacementMap=new DisplacementMapFilter(bmpd,point,channel,channel,scale,scale,DisplacementMapFilterMode.IGNORE);
       shape.filters=[myDisplacementMap,bevel];
       
       ctf=new ColorTransform();
       ctf.alphaMultiplier=0.5;
       
       mtx=new Matrix();
       mtx.translate(w/2,h/2);
       
       bmpd.draw(shape,mtx,ctf);
     
            
        }
    
    }
}


import flash.display.*;
import flash.geom.Matrix;

class Ball extends Sprite{
    
    public var type:String;
    public var colors:Array;
    public var alphas:Array;
    public var rations:Array;
    public var spread:String;
    public var interpolation:String;
    public var focalPoint:Number;
    public var mtx:Matrix;
    
    public function Ball(color1:uint,color2:uint,lineColor:uint,r:Number){
        
        //グラデーションのパラメーターを作る
        //引数1
        type=GradientType.RADIAL;
        //引数2
        colors=[color1,color2];
        //引数3
        alphas=[1,1]
        //引数4
        rations=[0,255];
        //引数5
        mtx=new Matrix();
        mtx.createGradientBox(2*r,2*r,0,0,0);//幅、高さ、方向を指定する角度、水平移動ピクセル数、垂直移動ピクセル数
        mtx.translate(-r,-r);//グラデーションの開始位置を中心にもってくる
        mtx.rotate(Math.PI/4);
        //引数6
        spread=SpreadMethod.PAD;
        //引数7
        interpolation="rgb"
        //引数8
        focalPoint=0//グラデーションの焦点の位置
        
        graphics.beginGradientFill(type,colors,alphas,rations,mtx,spread,interpolation,focalPoint);
        
        //図形を描く
        //graphics.lineStyle(1,lineColor);
        graphics.drawCircle(0,0,r);
        graphics.endFill();        
        
    }
    
}