Virus
/**
* Copyright alpicola ( http://wonderfl.net/user/alpicola )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3gsi
*/
// forked from 5ivestar's Guilloches
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
[SWF(backgroundColor="#ffffff", frameRate="24", width="465", height="465")]
public class Guilloche extends Sprite {
private var r:Number = 0.085;
private var R:Number = 55;
private var p:Number = 0;
private var scale:Number = 3;
private var steps:uint = 1000;
private var color:uint = 0x000000;
private var bitmap:BitmapData;
private var shape:Shape = new Shape();
private var playing:Boolean = true;
public function Guilloche() {
stage.scaleMode = "noScale";
stage.align = "TL";
bitmap = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x000000);
addChild(new Bitmap(bitmap))
addEventListener(Event.ENTER_FRAME, draw);
stage.addEventListener(MouseEvent.MOUSE_UP, click);
}
public function draw(e:Event):void {
var x:Number, y:Number, t:Number = 0;
var rR:Number = r + R;
var rp:Number = r + p;
var dt:Number = 2 * Math.PI / steps;
var g:Graphics = shape.graphics;
var matrix:Matrix = new Matrix();
matrix.translate(stage.stageWidth / 2, stage.stageHeight / 2);
p += 0.05;
R -= 0.05;
if (R < 0) p = 0, R = 55;
g.clear();
g.lineStyle(1, color, 0.3);
g.moveTo((r * 2 + R + p) * scale, 0);
bitmap.lock();
bitmap.fillRect(bitmap.rect, 0x000000);
for (var i:int = 1; i <= steps; i++) {
t += dt;
x = (rR * Math.cos(t) + rp * Math.cos(rR/r * t)) * scale;
y = (rR * Math.sin(t) + rp * Math.sin(rR/r * t)) * scale;
g.lineTo(x, y);
if ((i & 7) == 0) {
bitmap.draw(shape, matrix);
g.clear();
g.lineStyle(1, color, 0.3);
g.moveTo(x, y);
}
}
bitmap.unlock();
}
public function click(e:Event):void {
if (playing) {
playing = false;
removeEventListener(Event.ENTER_FRAME, draw);
} else {
playing = true;
addEventListener(Event.ENTER_FRAME, draw);
}
}
}
}