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Dead Code Preservation :: Archived AS3 works from wonderfl.net

drawTriangles (6)

////////////////////////////////////////////////////////////////////////////////
// drawTriangles (6)
//
// [AS3.0] drawTriangles()メソッド! (6)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1617
////////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 17 Jan 2012
    Embed
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/3TTA
 */

////////////////////////////////////////////////////////////////////////////////
// drawTriangles (6)
//
// [AS3.0] drawTriangles()メソッド! (6)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1617
////////////////////////////////////////////////////////////////////////////////

package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.events.MouseEvent;
    import flash.display.BitmapData;
    import flash.geom.Point;
    import flash.geom.Matrix;
    import flash.geom.Rectangle;
    import flash.geom.Vector3D;
    import flash.geom.Matrix3D;
    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.tweens.ITween;
    import org.libspark.betweenas3.events.TweenEvent;
    import org.libspark.betweenas3.easing.*;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var fontloader:FontLoader;
        //private static var basePath:String = "";
        private static var basePath:String = "http://www.project-nya.jp/images/flash/";
        private static var fontPath:String = "fonts/MyriadProSemibold.swf";
        private static var className:String = "MyriadProSemibold";
        private var progressBar:ProgressBar;
        private var loader:ImageLoader;
        private static var basicPath:String = "http://assets.wonderfl.net/images/related_images/";
        private static var filePath:String = "8/8c/8c69/8c6904101b9e3edcedcd4d40a0a21741ceac7f24";
        private var container:Sprite;
        private var texture:BitmapData;
        private var perspective:Perspective;
        private static var cx:uint = 232;
        private static var cy:uint = 232;
        private var view:Object;
        private var angle:Object;
        private var photos:Array;
        private var indices:Array;
        private var vertexs:Array;
        private var perspectives:Array;
        private var controller:Sprite;
        private var vectors:Array;
        private var objs:Array;
        private static var pivot:Vector3D = new Vector3D(0, 0, 0);

        public function Main() {
            //Wonderfl.capture_delay(4);
            init();
        }

        private function init():void {
            fontloader = new FontLoader();
            fontloader.addEventListener(FontLoader.COMPLETE, loaded, false, 0, true);
            fontloader.load(basePath + fontPath, className);
        }
        private function loaded(evt:Event):void {
            fontloader.removeEventListener(FontLoader.COMPLETE, loaded);
            fontloader = null;
            //
            progressBar = new ProgressBar(465);
            addChild(progressBar);
            progressBar.x = 232;
            progressBar.y = 222;
            progressBar.addEventListener(ProgressBar.FADE_OUT, fadeOut, false, 0, true);
            progressBar.addEventListener(ProgressBar.BAR_FADE_OUT, barFadeOut, false, 0, true);
            progressBar.init();
            //
            loader = new ImageLoader();
            loader.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
            loader.addEventListener(Event.COMPLETE, complete, false, 0, true);
            loader.load(basicPath + filePath, true);
        }
        private function progress(evt:ProgressEvent):void {
            progressBar.progress(evt.bytesLoaded, evt.bytesTotal);
        }
        private function complete(evt:Event):void {
            loader.removeEventListener(ProgressEvent.PROGRESS, progress);
            loader.removeEventListener(Event.COMPLETE, complete);
            //
            texture = loader.content.bitmapData;
            initialize();
        }
        private function fadeOut(evt:Event):void {
            progressBar.removeEventListener(ProgressBar.FADE_OUT, fadeOut);
        }
        private function barFadeOut(evt:Event):void {
            progressBar.removeEventListener(ProgressBar.BAR_FADE_OUT, barFadeOut);
            //
            var itween:ITween = BetweenAS3.parallel(
                BetweenAS3.to(container, {alpha: 1, visible: 1}, 0.6, Linear.easeNone), 
                BetweenAS3.to(controller, {alpha: 1, visible: 1}, 0.6, Linear.easeNone)
            );
            itween.addEventListener(TweenEvent.COMPLETE, faded, false, 0, true);
            itween.play();
        }
        private function faded(evt:Event):void {
            evt.target.removeEventListener(TweenEvent.COMPLETE, faded);
            removeChild(progressBar);
            progressBar = null;
            loader = null;
        }
        private function initialize():void {
            container = new Sprite();
            addChild(container);
            container.alpha = 0;
            container.visible = false;
            controller = new Sprite();
            addChild(controller);
            controller.alpha = 0;
            controller.visible = false;
            //
            vectors = new Array();
            objs = new Array();
            //
            perspective = new Perspective();
            perspective.init(cx, cy);
            createPoints();
            createFaces();
            perspective.transform();
            view = {x: 0, y: 0, z:0};
            angle = {x: 0, y: 0, z:0};
            apply();
            setup();
        }
        private function apply():void {
            for (var n:uint = 0; n < 6; n++) {
                var _perspective:PerspectiveUtil = perspectives[n];
                var list:Array = indices[n];
                var p1:Point = new Point(vertexs[list[0]].x - cx, vertexs[list[0]].y - cy);
                var p2:Point = new Point(vertexs[list[1]].x - cx, vertexs[list[1]].y - cy);
                var p3:Point = new Point(vertexs[list[2]].x - cx, vertexs[list[2]].y - cy);
                var p4:Point = new Point(vertexs[list[3]].x - cx, vertexs[list[3]].y - cy);
                _perspective.transform(p1, p2, p3, p4);
            }
        }
        private function createPoints():void {
            photos = new Array();
            var bitmapData1:BitmapData = new BitmapData(240, 240, false, 0xFFFFFFFF);
            var matrix1:Matrix = new Matrix();
            matrix1.translate(0, 0);
            bitmapData1.draw(texture, matrix1);
            var bitmapData2:BitmapData = new BitmapData(240, 240, false, 0xFFFFFFFF);
            var matrix2:Matrix = new Matrix();
            matrix2.translate(-240, 0);
            bitmapData2.draw(texture, matrix2);
            var bitmapData3:BitmapData = new BitmapData(240, 240, false, 0xFFFFFFFF);
            var matrix3:Matrix = new Matrix();
            matrix3.translate(-480, 0);
            bitmapData3.draw(texture, matrix3);
            var bitmapData4:BitmapData = new BitmapData(240, 240, false, 0xFFFFFFFF);
            var matrix4:Matrix = new Matrix();
            matrix4.translate(0, -240);
            bitmapData4.draw(texture, matrix4);
            var bitmapData5:BitmapData = new BitmapData(240, 240, false, 0xFFFFFFFF);
            var matrix5:Matrix = new Matrix();
            matrix5.translate(-240, -240);
            bitmapData5.draw(texture, matrix5);
            var bitmapData6:BitmapData = new BitmapData(240, 240, false, 0xFFFFFFFF);
            var matrix6:Matrix = new Matrix();
            matrix6.translate(-480, -240);
            bitmapData6.draw(texture, matrix6);
            photos.push(bitmapData1);
            photos.push(bitmapData2);
            photos.push(bitmapData3);
            photos.push(bitmapData4);
            photos.push(bitmapData5);
            photos.push(bitmapData6);
            //
            vertexs = new Array();
            createPoint(6, -50, 50, -50);
            createPoint(6, 50, 50, -50);
            createPoint(6, 50, 50, 50);
            createPoint(6, -50, 50, 50);
            createPoint(6, -50, -50, -50);
            createPoint(6, 50, -50, -50);
            createPoint(6, 50, -50, 50);
            createPoint(6, -50, -50, 50);
        }
        private function createPoint(id:uint, px:int, py:int, pz:int):void {
            var point:Object3D = new Object3D();
            container.addChild(point);
            perspective.register(point, id);
            point.px = px;
            point.py = py;
            point.pz = pz;
            vertexs.push(point);
            //
            vectors.push(new Vector3D(px, py, pz));
            objs.push(point);
        }
        private function createFaces():void {
            indices = new Array();
            indices.push([0, 1, 4, 5]);
            indices.push([1, 2, 5, 6]);
            indices.push([2, 3, 6, 7]);
            indices.push([3, 0, 7, 4]);
            indices.push([0, 1, 3, 2]);
            indices.push([4, 5, 7, 6]);
            //
            perspectives = new Array();
            createFace(0, 0, 0, -0.1);
            createFace(1, 0.1, 0, 0);
            createFace(2, 0, 0, 0.1);
            createFace(3, -0.1, 0, 0);
            createFace(4, 0, 0.1, 0);
            createFace(5, 0, -0.1, 0);
        }
        private function createFace(id:uint, px:Number, py:Number, pz:Number):void {
            var face:Object3D = new Object3D();
            container.addChild(face);
            perspective.register(face, id);
            face.px = px;
            face.py = py;
            face.pz = pz;
            var texture:BitmapData = photos[id];
            var _perspective:PerspectiveUtil = new PerspectiveUtil(face.graphics, texture);
            perspectives.push(_perspective);
            //
            vectors.push(new Vector3D(px, py, pz));
            objs.push(face);
        }
        private function setup():void {
            var sliderX:Slider = new Slider();
            sliderX.x = 32;
            sliderX.y = 0;
            controller.addChild(sliderX);
            sliderX.init({label: "x", width: 100, grid: 10, min: -50, max: 50});
            sliderX.addEventListener(CompoEvent.CHANGE, changeX, false, 0, true);
            var sliderY:Slider = new Slider();
            sliderY.x = 182;
            sliderY.y = 0;
            controller.addChild(sliderY);
            sliderY.init({label: "y", width: 100, grid: 10, min: -50, max: 50});
            sliderY.addEventListener(CompoEvent.CHANGE, changeY, false, 0, true);
            var sliderZ:Slider = new Slider();
            sliderZ.x = 332;
            sliderZ.y = 0;
            controller.addChild(sliderZ);
            sliderZ.init({label: "z", width: 100, grid: 10, min: -50, max: 50});
            sliderZ.addEventListener(CompoEvent.CHANGE, changeZ, false, 0, true);
            var wheelX:Wheel = new Wheel();
            wheelX.x = 32;
            wheelX.y = 375;
            controller.addChild(wheelX);
            wheelX.init({label: "angleX"});
            wheelX.addEventListener(CompoEvent.CHANGE, rotateX, false, 0, true);
            var wheelY:Wheel = new Wheel();
            wheelY.x = 182;
            wheelY.y = 375;
            controller.addChild(wheelY);
            wheelY.init({label: "angleY"});
            wheelY.addEventListener(CompoEvent.CHANGE, rotateY, false, 0, true);
            var wheelZ:Wheel = new Wheel();
            wheelZ.x = 332;
            wheelZ.y = 375;
            controller.addChild(wheelZ);
            wheelZ.init({label: "angleZ"});
            wheelZ.addEventListener(CompoEvent.CHANGE, rotateZ, false, 0, true);
        }
        private function changeX(evt:CompoEvent):void {
            view.x = evt.value;
            perspective.setView(view.x, view.y, view.z);
            apply();
        }
        private function changeY(evt:CompoEvent):void {
            view.y = evt.value;
            perspective.setView(view.x, view.y, view.z);
            apply();
        }
        private function changeZ(evt:CompoEvent):void {
            view.z = evt.value;
            perspective.setView(view.x, view.y, view.z);
            apply();
        }
        private function rotateX(evt:CompoEvent):void {
            angle.x = - evt.value;
            rotate();
            apply();
        }
        private function rotateY(evt:CompoEvent):void {
            angle.y = evt.value;
            rotate();
            apply();
        }
        private function rotateZ(evt:CompoEvent):void {
            angle.z = - evt.value;
            rotate();
            apply();
        }
        private function rotate():void {
            var matrix:Matrix3D = new Matrix3D();
            matrix.appendRotation(angle.x, Vector3D.X_AXIS, pivot);
            matrix.appendRotation(angle.y, Vector3D.Y_AXIS, pivot);
            matrix.appendRotation(angle.z, Vector3D.Z_AXIS, pivot);
            for (var n:uint = 0; n < 14; n++) {
                var point:Vector3D = vectors[n];
                var obj:Object3D = objs[n];
                var vector:Vector3D = matrix.transformVector(point);
                obj.px = vector.x;
                obj.py = vector.y;
                obj.pz = vector.z;
            }
            perspective.transform();
        }

    }

}


//////////////////////////////////////////////////
// Perspectiveクラス
//////////////////////////////////////////////////

import flash.display.Sprite;

class Perspective {
    private var objs:Array;
    private var fl:Number = 250;
    private var vp:Object;
    private var view:Object;
    private var ax:Number = 0;
    private var ay:Number = 0;
    private var az:Number = 0;
    private var brighted:Boolean = false;
    private var front:Number = -100;
    private var back:Number = 100;
    private var depths:Array;

    public function Perspective() {
        objs = new Array();
        vp = {x: 0, y: 0};
        view = {x: 0, y: 0, z: 0};
        depths = new Array();
    }

    public function init(x:int, y:int):void {
        vp = {x: x, y: -y};
    }
    public function register(obj:Object3D, n:uint):void {
        objs.push(obj);
        obj.id = n;
    }
    public function transform():void {
        for (var n:uint = 0; n < objs.length; n++) {
        var obj:Object3D = objs[n];
            setPerspective(obj);
        }
        manageDepths();
    }
    private function setPerspective(obj:Object3D):void {
        if (obj.pz + view.z > - fl + 50) {
            var scale:Number = fl/(fl + obj.pz + view.z);
            obj.scale = scale;
            obj.x = vp.x + (obj.px - view.x)*scale;
            obj.y = - vp.y - (obj.py + view.y)*scale;
        if (brighted) obj.brightness = -100*(obj.pz + view.z - front)/(back - front);
            obj.visible = true;
        } else {
            obj.visible = false;
        }
    }
    private function manageDepths():void {
        objs.sortOn(["pz", "id"], [Array.DESCENDING | Array.NUMERIC, Array.DESCENDING | Array.NUMERIC]);
        for (var n:uint = 0; n < objs.length; n++) {
            var obj:Object3D = objs[n];
            obj.parent.addChildAt(obj, n+1);
        }
    }
    public function screen(f:Number, b:Number):void {
        if (front == back) {
            brighted = false;
        } else {
            brighted = true;
            front = f;
            back = b;
        }
    }
    public function setView(x:Number, y:Number, z:Number):void {
        view.x = x;
        view.y = -y;
        view.z = -z;
        transform();
    }
    public function rotate(x:Number, y:Number, z:Number):void {
        for (var n:uint = 0; n < objs.length; n++) {
            var obj:Object3D = objs[n];
            angleX(obj, x - ax);
            angleY(obj, y - ay);
            angleZ(obj, z - az);
            setPerspective(obj);
        }
        manageDepths();
        ax = x%360;
        ay = y%360;
        az = z%360;
    }
    public function rotateX(angle:Number):void {
        var a:Number = angle - ax;
        for (var n:uint = 0; n < objs.length; n++) {
        var obj:Object3D = objs[n];
        angleX(obj, a);
        setPerspective(obj);
        }
        manageDepths();
        ax = angle%360;
    }
    public function rotateY(angle:Number):void {
        var a:Number = angle - ay;
        for (var n:uint = 0; n < objs.length; n++) {
            var obj:Object3D = objs[n];
            angleY(obj, a);
            setPerspective(obj);
        }
        manageDepths();
        ay = angle%360;
    }
    public function rotateZ(angle:Number):void {
        var a:Number = angle - az;
        for (var n:uint = 0; n < objs.length; n++) {
            var obj:Object3D = objs[n];
            angleZ(obj, a);
            setPerspective(obj);
        }
        manageDepths();
        az = angle%360;
    }
    private function angleX(obj:Object3D, angle:Number):void {
        var radian:Number = -angle*Math.PI/180;
        var cos:Number = Math.cos(radian);
        var sin:Number = Math.sin(radian);
        var ry:Number = obj.py*cos - obj.pz*sin;
        var rz:Number = obj.pz*cos + obj.py*sin;
        obj.py = ry;
        obj.pz = rz;
    }
    private function angleY(obj:Object3D, angle:Number):void {
        var radian:Number = -angle*Math.PI/180;
        var cos:Number = Math.cos(radian);
        var sin:Number = Math.sin(radian);
        var rx:Number = obj.px*cos - obj.pz*sin;
        var rz:Number = obj.pz*cos + obj.px*sin;
        obj.px = rx;
        obj.pz = rz;
    }
    private function angleZ(obj:Object3D, angle:Number):void {
        var radian:Number = -angle*Math.PI/180;
        var cos:Number = Math.cos(radian);
        var sin:Number = Math.sin(radian);
        var rx:Number = obj.px*cos - obj.py*sin;
        var ry:Number = obj.py*cos + obj.px*sin;
        obj.px = rx;
        obj.py = ry;
    }

}


//////////////////////////////////////////////////
// Object3Dクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.geom.ColorTransform;

class Object3D extends Sprite {
    public var id:uint;
    public var px:Number;
    public var py:Number;
    public var pz:Number;
    public var angle:Number;
    private var _scale:Number = 1;
    private var colorTrans:ColorTransform;
    private var _brightness:Number = 0;

    public function Object3D() {
        colorTrans = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
    }

    public function get scale():Number {
        return _scale;
    }
    public function set scale(value:Number):void {
        _scale = value;
        scaleX = scaleY = _scale;
    }
    public function get brightness():Number {
        return _brightness;
    }
    public function set brightness(value:Number):void {
        _brightness = value;
        var percent:uint = 100 - Math.abs(value);
        var offset:uint = (value > 0) ? (255*value*0.01) : 0;
        setColorTrans(percent, offset);
    }
    private function setColorTrans(percent:Number, offset:Number):void {
        colorTrans.redMultiplier = percent*0.01;
        colorTrans.greenMultiplier = percent*0.01;
        colorTrans.blueMultiplier = percent*0.01;
        colorTrans.redOffset = offset;
        colorTrans.greenOffset = offset;
        colorTrans.blueOffset = offset;
        colorTrans.alphaMultiplier = alpha;
        colorTrans.alphaOffset = 0;
        transform.colorTransform = colorTrans;
    }

}


//////////////////////////////////////////////////
// PerspectiveUtilクラス
//////////////////////////////////////////////////

import flash.display.Graphics;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.display.TriangleCulling;

class PerspectiveUtil {
    private var graphics:Graphics;
    private var texture:BitmapData;
    private static var indices:Vector.<int> = Vector.<int>([0, 1, 2, 1, 3, 2]);

    public function PerspectiveUtil(g:Graphics, t:BitmapData) {
        graphics = g;
        texture = t;
    }

    public function transform(p1:Point, p2:Point, p3:Point, p4:Point):void {
        var pc:Point = getIntersection(p1, p4, p2, p3);
        if (!Boolean(pc)) {
            drawNone();
            return;
        }
        var l1:Number = Point.distance(p1, pc);
        var l2:Number = Point.distance(pc, p4);
        var r1:Number = Point.distance(p2, pc);
        var r2:Number = Point.distance(pc, p3);
        var f:Number = (l1 + l2)/(r1 + r2);
        //
        var vertices:Vector.<Number> = Vector.<Number>([p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y]);
        var uvtData:Vector.<Number> = Vector.<Number>([0, 0, (1/l2)*f, 1, 0, (1/r2), 0, 1, (1/r1), 1, 1, (1/l1)*f]);
        //
        graphics.clear();
        graphics.beginBitmapFill(texture, null, false, true);
        graphics.drawTriangles(vertices, indices, uvtData, TriangleCulling.NONE);
        graphics.endFill();
    }
    private function getIntersection(p1:Point, p2:Point, p3:Point, p4:Point):Point {
        var a1:Number = p2.y - p1.y;
        var b1:Number = p1.x - p2.x;
        var a2:Number = p4.y - p3.y;
        var b2:Number = p3.x - p4.x;
        var d:Number = a1*b2 - a2*b1;
        if (d == 0) return null;
        var c1:Number = p2.x*p1.y - p1.x*p2.y;
        var c2:Number = p4.x*p3.y - p3.x*p4.y;
        var point:Point = new Point((b1*c2 - b2*c1)/d, (a2*c1 - a1*c2)/d);
        if (Point.distance(point, p2) > Point.distance(p1, p2)) return null;
        if (Point.distance(point, p1) > Point.distance(p1, p2)) return null;
        if (Point.distance(point, p4) > Point.distance(p3, p4)) return null;
        if (Point.distance(point, p3) > Point.distance(p3, p4)) return null;
        return point;
    }
    private function drawNone():void {
        graphics.clear();
        graphics.beginBitmapFill(texture, null, false, true);
        graphics.drawTriangles(null, null, null, TriangleCulling.NONE);
        graphics.endFill();
    }

}


//////////////////////////////////////////////////
// FontLoaderクラス
//////////////////////////////////////////////////

import flash.events.EventDispatcher;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.text.Font;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.ApplicationDomain;
import flash.system.SecurityDomain;
import flash.system.LoaderContext;
import flash.utils.getDefinitionByName;

class FontLoader extends EventDispatcher {
    public var id:uint;
    private var loader:Loader;
    private var info:LoaderInfo;
    private var _className:String;
    private var _font:Font;
    private var _fontName:String;
    private var embeded:Boolean = false;
    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
    public static const INIT:String = Event.INIT;
    public static const COMPLETE:String = Event.COMPLETE;

    public function FontLoader() {
        loader = new Loader();
        info = loader.contentLoaderInfo;
    }

    public function load(file:String, name:String, e:Boolean = false):void {
        _className = name;
        embeded = e;
        info.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
        info.addEventListener(Event.INIT, initialize, false, 0, true);
        info.addEventListener(Event.COMPLETE, complete, false, 0, true);
        try {
            var context:LoaderContext = new LoaderContext();
            context.applicationDomain = ApplicationDomain.currentDomain;
            context.securityDomain = SecurityDomain.currentDomain;
            loader.load(new URLRequest(file), context);
        } catch (err:Error) {
            trace(err.message);
        }
    }
    public function unload():void {
        loader.unload();
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function ioerror(evt:IOErrorEvent):void {
        loader.unload();
        dispatchEvent(new Event(FontLoader.IO_ERROR));
    }
    private function httpstatus(evt:HTTPStatusEvent):void {
        dispatchEvent(new Event(FontLoader.HTTP_STATUS));
    }
    private function securityerror(evt:SecurityErrorEvent):void {
        dispatchEvent(new Event(FontLoader.SECURITY_ERROR));
    }
    private function initialize(evt:Event):void {
        dispatchEvent(new Event(FontLoader.INIT));
    }
    private function complete(evt:Event):void {
        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
        info.removeEventListener(Event.INIT, initialize);
        info.removeEventListener(Event.COMPLETE, complete);
        var FontClass:Class = Class(ApplicationDomain.currentDomain.getDefinition(className));
        if (!embeded) {
            Font.registerFont(FontClass);
            _font = Font(new FontClass());
        } else {
            var document:Object = new FontClass();
            _font = document.font;
        }
        _fontName = _font.fontName;
        dispatchEvent(new Event(FontLoader.COMPLETE));
    }
    public function get className():String {
        return _className;
    }
    public function get font():Font {
        return _font;
    }
    public function get fontName():String {
        return _fontName;
    }

}


//////////////////////////////////////////////////
// ProgressBarクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;

class ProgressBar extends Sprite {
    private var base:Sprite;
    private var bar:Shape;
    private var prog:Shape;
    private var title:TextField;
    private var txt:TextField;
    private static var label:String = "loading...";
    private static var fontType:String = "Myriad Pro Semibold";
    private var _width:uint = 800;
    private static var _height:uint = 40;
    private static var bHeight:uint = 10;
    private static var tWidth:uint = 50;
    private static var tHeight:uint = 20;
    private static var bColor:uint = 0x000000;
    private static var tColor:uint = 0x000000;
    private static var pColor:uint = 0x000000;
    private static var eColor:uint = 0xCC0000;
    private var shade:DropShadowFilter;
    private var _percent:Number = 0;
    private var targetPercent:Number;
    private static var interval:uint = 500;
    private static var deceleration:Number = 0.4;
    private var timer:Timer;
    public static const FADE_OUT:String = "fadeOut";
    public static const BAR_FADE_OUT:String = "baseFadeOut";

    public function ProgressBar(w:uint) {
        _width = w;
        draw();
        percent = 0;
        visible = false;
    }

    private function draw():void {
        createChildren();
        createText();
    }
    public function update(w:uint):void {
        _width = w;
        base.x = -_width/2;
        createBar(bar, _width, pColor);
        createLine(prog, _width, bColor);
    }
    private function createChildren():void {
        base = new Sprite();
        bar = new Shape();
        prog = new Shape();
        addChild(base);
        base.addChild(bar);
        base.addChild(prog);
        base.x = -_width/2;
        base.y = 8;
        createBar(bar, _width, pColor);
        createLine(prog, _width, bColor);
        bar.mask = prog;
    }
    private function createText():void {
        title = new TextField();
        txt = new TextField();
        addChild(title);
        addChild(txt);
        title.x = -tWidth;
        title.y = -_height/2 + 2;
        title.width = tWidth;
        title.height = tHeight - 2;
        title.type = TextFieldType.DYNAMIC;
        title.selectable = false;
        title.embedFonts = true;
        title.antiAliasType = AntiAliasType.NORMAL;
        var tfl:TextFormat = new TextFormat();
        tfl.font = fontType;
        tfl.size = 12;
        tfl.align = TextFormatAlign.LEFT;
        title.defaultTextFormat = tfl;
        title.textColor = tColor;
        title.text = label;
        txt.x = 0;
        txt.y = -_height/2 + 2;
        txt.width = tWidth;
        txt.height = tHeight - 2;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        txt.embedFonts = true;
        txt.antiAliasType = AntiAliasType.NORMAL;
        var tfr:TextFormat = new TextFormat();
        tfr.font = fontType;
        tfr.size = 12;
        tfr.align = TextFormatAlign.RIGHT;
        txt.textColor = tColor;
        txt.defaultTextFormat = tfr;
    }
    public function init():void {
        alpha = 1;
        createBar(bar, _width, pColor);
        percent = 0;
        prog.x = 0;
        prog.scaleX = 0;
        visible = true;
    }
    public function error(e:String):void {
        alpha = 1;
        txt.text = "0%";
        createBar(bar, _width, eColor);
        prog.scaleX = 1;
        visible = true;
    }
    public function progress(l:Number, t:Number):void {
        targetPercent = Math.round(l/t*100);
        addEventListener(Event.ENTER_FRAME, progressTo, false, 0, true);
    }
    private function progressTo(evt:Event):void {
        percent += (targetPercent - percent)*deceleration;
        if (Math.abs(targetPercent - percent) < 0.5) {
            percent = targetPercent;
            removeEventListener(Event.ENTER_FRAME, progressTo);
        }
        if (percent >= 100) {
            timer = new Timer(interval, 1);
            timer.addEventListener(TimerEvent.TIMER, fadeOut, false, 0, true);
            timer.start();
        }
    }
    private function fadeOut(evt:TimerEvent):void {
        timer.removeEventListener(TimerEvent.TIMER, fadeOut);
        addEventListener(Event.ENTER_FRAME, reduction, false, 0, true);
    }
    private function reduction(evt:Event):void {
        prog.x += (_width - prog.x)*deceleration;
        if (Math.abs(_width - prog.x) < 0.5) {
            prog.x = _width;
            removeEventListener(Event.ENTER_FRAME, reduction);
            addEventListener(Event.ENTER_FRAME, baseFadeOut, false, 0, true);
            dispatchEvent(new Event(ProgressBar.FADE_OUT));
        }
    }
    private function baseFadeOut(evt:Event):void {
        var speed:Number = 0.1;
        alpha -= speed;
        if (alpha <= 0) {
            removeEventListener(Event.ENTER_FRAME, baseFadeOut);
            alpha = 0;
            visible = false;
            dispatchEvent(new Event(ProgressBar.BAR_FADE_OUT));
        }
    }
    public function get percent():Number {
        return _percent;
    }
    public function set percent(value:Number):void {
        _percent = value;
        manage(_percent);
    }
    private function manage(p:Number):void {
        txt.text = String(Math.round(p)) + "%";
        prog.scaleX = p/100;
    }
    private function createBase(target:Shape, x:int, y:int, w:uint, h:uint, color:uint):void {
        target.graphics.beginFill(color);
        target.graphics.drawRect(x, y, w, h);
        target.graphics.endFill();
    }
    private function createLine(target:Shape, w:uint, color:uint, alpha:Number = 1):void {
        target.graphics.clear();
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRect(0, 0, w, 1);
        target.graphics.endFill();
    }
    private function createBar(target:Shape, w:uint, color:uint):void {
        target.graphics.clear();
        target.graphics.beginFill(color);
        target.graphics.drawRect(0, 0, w, 1);
        target.graphics.endFill();
    }

}


//////////////////////////////////////////////////
// ImageLoaderクラス
//////////////////////////////////////////////////

import flash.events.EventDispatcher;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.LoaderContext;

class ImageLoader extends EventDispatcher {
    public var id:uint;
    private var loader:Loader;
    private var info:LoaderInfo;
    public var content:Bitmap;
    private var smoothing:Boolean;
    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
    public static const INIT:String = Event.INIT;
    public static const COMPLETE:String = Event.COMPLETE;

    public function ImageLoader() {
        loader = new Loader();
        info = loader.contentLoaderInfo;
    }

    public function load(file:String, s:Boolean = false):void {
        smoothing = s;
        info.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
        info.addEventListener(Event.INIT, initialize, false, 0, true);
        info.addEventListener(Event.COMPLETE, complete, false, 0, true);
        try {
            loader.load(new URLRequest(file), new LoaderContext(true));
        } catch (err:Error) {
            trace(err.message);
        }
    }
    public function unload():void {
        loader.unload();
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function ioerror(evt:IOErrorEvent):void {
        loader.unload();
        dispatchEvent(new Event(ImageLoader.IO_ERROR));
    }
    private function httpstatus(evt:HTTPStatusEvent):void {
        dispatchEvent(new Event(ImageLoader.HTTP_STATUS));
    }
    private function securityerror(evt:SecurityErrorEvent):void {
        dispatchEvent(new Event(ImageLoader.SECURITY_ERROR));
    }
    private function initialize(evt:Event):void {
        content = Bitmap(info.content);
        if (smoothing) {
            content.smoothing = true;
        }
        dispatchEvent(new Event(ImageLoader.INIT));
    }
    private function complete(evt:Event):void {
        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
        info.removeEventListener(Event.INIT, initialize);
        info.removeEventListener(Event.COMPLETE, complete);
        dispatchEvent(new Event(ImageLoader.COMPLETE));
    }

}


//////////////////////////////////////////////////
// Sliderクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
import flash.filters.GlowFilter;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.events.Event;
import flash.events.MouseEvent;

class Slider extends Sprite {
    private var hole:Shape;
    private var line:Sprite;
    private var thumb:Sprite;
    private var light:Shape;
    private var shade:Shape;
    private var base:Shape;
    private var title:TextField;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "Myriad Pro Semibold";
    private var _width:uint = 100;
    private static var tHeight:uint = 20;
    private static var bHeight:uint = 30;
    private var grid:uint = 5;
    private static var bColor:uint = 0xFFFFFF;
    private static var tColor:uint = 0x666666;
    private static var gColor:uint = 0x999999;
    private static var mColor:uint = 0x333333;
    private static var bgColor:uint = 0x0099FF;
    private static var sColor:uint = 0x000000;
    private static var offColor:uint = 0x999999;
    private var min:Number = 0;
    private var max:Number = 100;
    private var initValue:Number = 0;
    private var blueGlow:GlowFilter;
    private var shadeDrop:DropShadowFilter;
    private var value:Number;
    private var _enabled:Boolean = true;

    // コンストラクタ
    public function Slider() {
    }

    // メソッド
    public function init(option:Object):void {
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.min != undefined) min = option.min;
        if (option.max != undefined) max = option.max;
        if (option.grid != undefined) grid = option.grid;
        if (option.init != undefined) initValue = option.init;
        draw();
    }
    private function draw():void {
        shadeDrop = new DropShadowFilter(1, 90, sColor, 0.5, 4, 4, 2, 3, false, false);
        blueGlow = new GlowFilter(bgColor, 0.6, 5, 5, 2, 3, false, true);
        hole = new Shape();
        line = new Sprite();
        title = new TextField();
        txt = new TextField();
        thumb = new Sprite();
        shade = new Shape();
        light = new Shape();
        base = new Shape();
        addChild(hole);
        addChild(line);
        addChild(title);
        addChild(txt);
        addChild(thumb);
        thumb.addChild(shade);
        thumb.addChild(light);
        thumb.addChild(base);
        hole.y = bHeight;
        createGradientHole(hole, _width, 3);
        line.y = bHeight;
        createGrid(line);
        title.height = tHeight-1;
        title.type = TextFieldType.DYNAMIC;
        title.selectable = false;
        title.embedFonts = true;
        title.antiAliasType = AntiAliasType.ADVANCED;
        title.textColor = tColor;
        title.autoSize = TextFieldAutoSize.LEFT;
        var tfl:TextFormat = new TextFormat();
        tfl.font = fontType;
        tfl.size = 14;
        tfl.align = TextFormatAlign.LEFT;
        title.defaultTextFormat = tfl;
        title.text = label;
        txt.x = title.textWidth;
        txt.width = 50;
        txt.height = tHeight-1;
        txt.selectable = false;
        txt.embedFonts = true;
        txt.antiAliasType = AntiAliasType.ADVANCED;
        var tfr:TextFormat = new TextFormat();
        tfr.font = fontType;
        tfr.size = 14;
        tfr.align = TextFormatAlign.RIGHT;
        txt.defaultTextFormat = tfr;
        reset();
        thumb.y = bHeight;
        createThumb(shade, 8, 20, 12, sColor);
        shade.filters = [shadeDrop];
        createThumb(light, 8, 20, 12, bgColor);
        light.filters = [blueGlow];
        createThumb(base, 8, 20, 12, bColor);
        _up();
        enabled = true;
        thumb.mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
        var rect:Rectangle = new Rectangle(0, bHeight, _width, 0);
        thumb.startDrag(false, rect);
        thumb.addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
        stage.addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
        stage.addEventListener(Event.MOUSE_LEAVE, leave, false, 0, true);
        thumb.addEventListener(Event.ENTER_FRAME, change, false, 0, true);
    }
    private function release(evt:MouseEvent):void {
        _up();
        thumb.stopDrag();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.SELECT, value);
        dispatchEvent(e);
        thumb.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(Event.MOUSE_LEAVE, leave);
        thumb.removeEventListener(Event.ENTER_FRAME, change);
    }
    private function leave(evt:Event):void {
        _up();
        thumb.stopDrag();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.SELECT, value);
        dispatchEvent(e);
        thumb.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(Event.MOUSE_LEAVE, leave);
        thumb.removeEventListener(Event.ENTER_FRAME, change);
    }
    private function _up():void {
        light.visible = false;
    }
    private function _over():void {
        light.visible = true;
    }
    private function _down():void {
        light.visible = true;
    }
    private function _off():void {
        light.visible = false;
        txt.textColor = offColor;
    }
    private function change(evt:Event):void {
        _down();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.CHANGE, value);
        dispatchEvent(e);
    }
    private function checkValue():void {
        value = min + Math.round(thumb.x/_width*(max-min));
        txt.text = String(value);
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(value:Boolean):void {
        _enabled = value;
        if (!_enabled) _off();
            thumb.buttonMode = _enabled;
            thumb.mouseEnabled = _enabled;
            thumb.useHandCursor = _enabled;
        if (_enabled) {
            thumb.addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            thumb.addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            thumb.addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            thumb.addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
        } else {
            thumb.removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            thumb.removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            thumb.removeEventListener(MouseEvent.MOUSE_DOWN, press);
            thumb.removeEventListener(MouseEvent.MOUSE_UP, release);
        }
    }
    public function reset():void {
        thumb.x = _width*(initValue-min)/(max-min);
        value = initValue;
        txt.text = String(value);
    }
    private function createGrid(target:Sprite):void {
        for (var n:uint = 0; n <= grid; n++) {
            var w:uint = Math.floor(_width/grid);
            if (n == 0 || n == grid*0.5 || n == grid) {
                createGridLine(target, w*n, mColor);
                var _txt:TextField = new TextField();
                target.addChild(_txt);
                _txt.x = w*n - 20;
                _txt.y = 13;
                _txt.width = 40;
                _txt.height = 14;
                _txt.selectable = false;
                _txt.embedFonts = true;
                _txt.antiAliasType = AntiAliasType.ADVANCED;
                _txt.textColor = mColor;
                var tfc:TextFormat = new TextFormat();
                tfc.font = fontType;
                tfc.size = 10;
                tfc.align = TextFormatAlign.CENTER;
                _txt.defaultTextFormat = tfc;
                if (n == 0) _txt.text = String(min);
                if (n == grid*0.5) _txt.text = String(min+(max-min)*0.5);
                if (n == grid) _txt.text = String(max);
            } else {
                createGridLine(target, w*n, gColor);
            }
        }
    }
    private function createThumb(target:Shape, w:uint, h:uint, y:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -y, w, h, w);
        target.graphics.endFill();
    }
    private function createGradientHole(target:Shape, w:uint, c:Number):void {
        var colors:Array = [0x000000, 0x000000];
        var alphas:Array = [0.4, 0];
        var ratios:Array = [0, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(w+c*2, c*2, 0.5*Math.PI, -c, -c);
        target.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        target.graphics.drawRoundRect(-c, -c, w+c*2, c*2, c*2);
        target.graphics.endFill();
    }
    private function createGridLine(target:Sprite, x:uint, color:uint):void {
        target.graphics.lineStyle(0, color);
        target.graphics.moveTo(x, 8);
        target.graphics.lineTo(x, 12);
    }

}


//////////////////////////////////////////////////
// Wheelクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.MouseEvent;

class Wheel extends Sprite {
    private var base:Sprite;
    private var thumb:Sprite;
    private var point:Shape;
    private var hit:Shape;
    private var title:TextField;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "Myriad Pro Semibold";
    private static var __width:uint = 90;
    private static var _height:uint = 85;
    private static var tHeight:uint = 20;
    private static var bColor:uint = 0xFFFFFF;
    private static var cColor:uint = 0x999999;
    private static var sColor:uint = 0x000000;
    private static var tColor:uint = 0x666666;
    private static var pColor:uint = 0x666666;
    private static var offColor:uint = 0xCCCCCC;
    private static var cColorTrans:ColorTransform;
    private static var pColorTrans:ColorTransform;
    private static var offColorTrans:ColorTransform;
    private var zero:Number = 0;
    private var angle:Number = 0;
    private var shade:DropShadowFilter;
    private var initValue:Number;
    private var value:Number;
    private var _enabled:Boolean = true;

    public function Wheel() {
    }

    public function init(option:Object):void {
        if (option.label != undefined) label = option.label;
        if (option.zero != undefined) zero = option.zero;
        if (option.angle != undefined) angle = option.angle;
        value = initValue = angle;
        draw();
    }
    private function draw():void {
        shade = new DropShadowFilter(1, 90, sColor, 0.4, 4, 4, 2, 3, false, false);
        cColorTrans = new ColorTransform();
        cColorTrans.color = cColor;
        pColorTrans = new ColorTransform();
        pColorTrans.color = pColor;
        offColorTrans = new ColorTransform();
        offColorTrans.color = offColor;
        base = new Sprite();
        thumb = new Sprite();
        point = new Shape();
        hit = new Shape();
        title = new TextField();
        txt = new TextField();
        addChild(base);
        base.addChild(thumb);
        thumb.addChild(point);
        thumb.addChild(hit);
        addChild(title);
        addChild(txt);
        addChild(thumb);
        base.x = thumb.x = 50;
        base.y = thumb.y = 55;
        createDonut(base, 30, 10);
        base.filters = [shade];
        point.x = 20;
        createCircle(point, 5, bColor, 1);
        hit.x = 20;
        createCircle(hit, 10, bColor, 0);
        title.height = tHeight-1;
        title.type = TextFieldType.DYNAMIC;
        title.selectable = false;
        title.embedFonts = true;
        title.antiAliasType = AntiAliasType.ADVANCED;
        title.textColor = tColor;
        title.autoSize = TextFieldAutoSize.LEFT;
        var tfl:TextFormat = new TextFormat();
        tfl.font = fontType;
        tfl.size = 14;
        tfl.align = TextFormatAlign.LEFT;
        title.defaultTextFormat = tfl;
        title.text = label;
        txt.x = 50;
        txt.width = 40;
        txt.height = tHeight-1;
        txt.selectable = false;
        txt.embedFonts = true;
        txt.antiAliasType = AntiAliasType.ADVANCED;
        var tfr:TextFormat = new TextFormat();
        tfr.font = fontType;
        tfr.size = 14;
        tfr.align = TextFormatAlign.RIGHT;
        txt.defaultTextFormat = tfr;
        reset();
        _up();
        enabled = true;
        thumb.mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
        thumb.addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
        stage.addEventListener(MouseEvent.MOUSE_UP, releaseOutside, false, 0, true);
        stage.addEventListener(MouseEvent.MOUSE_MOVE, change, false, 0, true);
        stage.addEventListener(Event.MOUSE_LEAVE, leave, false, 0, true);
    }
    private function release(evt:MouseEvent):void {
        _up();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.SELECT, value);
        dispatchEvent(e);
        thumb.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(MouseEvent.MOUSE_UP, releaseOutside);
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, change);
        stage.removeEventListener(Event.MOUSE_LEAVE, leave);
    }
    private function releaseOutside(evt:MouseEvent):void {
        _up();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.SELECT, value);
        dispatchEvent(e);
        thumb.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(MouseEvent.MOUSE_UP, releaseOutside);
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, change);
        stage.removeEventListener(Event.MOUSE_LEAVE, leave);
    }
    private function leave(evt:Event):void {
        _up();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.SELECT, value);
        dispatchEvent(e);
        thumb.removeEventListener(MouseEvent.MOUSE_UP, release);
        stage.removeEventListener(MouseEvent.MOUSE_UP, releaseOutside);
        stage.removeEventListener(MouseEvent.MOUSE_MOVE, change);
        stage.removeEventListener(Event.MOUSE_LEAVE, leave);
    }
    private function _up():void {
        point.transform.colorTransform = cColorTrans;
    }
    private function _over():void {
        point.transform.colorTransform = pColorTrans;
    }
    private function _down():void {
        point.transform.colorTransform = pColorTrans;
    }
    private function _off():void {
        point.transform.colorTransform = offColorTrans;
        txt.textColor = offColor;
    }
    private function change(evt:MouseEvent):void {
        _down();
        thumb.rotation = Math.round(Math.atan2(base.mouseY, base.mouseX)/Math.PI*180);
        evt.updateAfterEvent();
        checkValue();
        var e:CompoEvent = new CompoEvent(CompoEvent.CHANGE, value);
        dispatchEvent(e);
    }
    private function checkValue():void {
        value = (thumb.rotation + 360 + 90 - zero)%360;
        txt.text = String(value);
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(value:Boolean):void {
        _enabled = value;
        if (!_enabled) _off();
            thumb.buttonMode = _enabled;
            thumb.mouseEnabled = _enabled;
            thumb.useHandCursor = _enabled;
        if (_enabled) {
            thumb.addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            thumb.addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            thumb.addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
        } else {
            thumb.removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            thumb.removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            thumb.removeEventListener(MouseEvent.MOUSE_DOWN, press);
        }
    }
    public function reset():void {
        value = initValue;
        thumb.rotation = value - 90 + zero;
        txt.text = String(value);
    }
    private function createCircle(target:Shape, r:uint, color:uint, alpha:Number):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawCircle(0, 0, r);
        target.graphics.endFill();
    }
    private function createDonut(target:Sprite, outer:uint, inner:uint):void {
        target.graphics.beginFill(bColor);
        target.graphics.drawCircle(0, 0, outer);
        target.graphics.drawCircle(0, 0, inner);
        target.graphics.endFill();
    }

}


//////////////////////////////////////////////////
// CompoEventクラス
//////////////////////////////////////////////////

import flash.events.Event;

class CompoEvent extends Event {
    public static const SELECT:String = "select";
    public static const CHANGE:String = "change";
    public var value:*;

    public function CompoEvent(type:String, value:*) {
        super(type);
        this.value = value;
    }

    override public function clone():Event {
        return new CompoEvent(type, value);
    }

}