forked from: Mouse Trailer たくさんのラインがマウスを追いかけるよ
画面をクリックするとリセットします
// forked from enoeno's Mouse Trailer たくさんのラインがマウスを追いかけるよ
/*
画面をクリックするとリセットします
*/
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
public class Spiral extends MovieClip {
var WIDTH:Number;
var HEIGHT:Number;
var MAX_LINE:Number = 1;
var _particles:Array;
var _screen:BitmapData;
var _canvas:Sprite;
public function Spiral():void {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
WIDTH = stage.stageWidth;
HEIGHT = stage.stageHeight;
_screen = new BitmapData( WIDTH, HEIGHT, false, 0x0 );
this.addChild( new Bitmap( _screen ) ) as Bitmap;
stage.addEventListener( Event.ENTER_FRAME, enterframeHandler );
stage.addEventListener( MouseEvent.CLICK, reset );
stage.addEventListener( Event.RESIZE, resize );
reset();
}
private function reset( e:Event = null ):void {
_particles = [];
_screen.fillRect( _screen.rect, 0x0 );
var i:int = MAX_LINE;
while( i-- ) createParticle(i);
}
private function resize( e:Event = null ){
stage.removeEventListener( Event.ENTER_FRAME, enterframeHandler );
stage.removeEventListener( MouseEvent.CLICK, reset );
stage.removeEventListener( Event.RESIZE, resize );
init();
}
private function createParticle(ID):void {
var p:Particle = new Particle();
p.inertia = 0.85- ID*0.01;
var colB = Math.floor( Math.random()*128 + 128 );
var colG = Math.floor( Math.random()*( colB * 0.5 ) + colB * 0.105 );
var colR = Math.floor( Math.random()*( colG * 0.5 ) + colG * 0.105 );
var color = "0x"+ colR.toString(16) + colG.toString(16) + colB.toString(16);
p.col = color;
_particles.push( p );
}
private function enterframeHandler( e:Event = null ):void {
update();
}
private function update():void {
_canvas = new Sprite();
stage.addChild( _canvas );
var i:int = _particles.length;
while( i -- ){
var p:Particle = _particles[i];
var sp:Sprite = new Sprite();
_canvas.addChild( sp );
sp.graphics.lineStyle( 0, p.col, 0.4 );
sp.graphics.moveTo( p.oldx, p.oldy );
p.difx = p.difx*p.inertia+( stage.mouseX - p.oldx )*p.k;
p.dify = p.dify*p.inertia+( stage.mouseY - p.oldy )*p.k;
// 現在の座標から、ばねの力のだけ移動
p.newx += p.difx;
p.newy += p.dify;
sp.graphics.lineTo( p.newx, p.newy );
p.oldx = p.newx;
p.oldy = p.newy;
}
capture();
_canvas.removeChild( sp );
stage.removeChild( _canvas );
_canvas = null;
}
private function capture():void {
var matrix : Matrix = new Matrix(1,0,0,1,0,0);
var color : ColorTransform = new ColorTransform(0.9,0.9,0.9,1, 0, 0, 0, 0);
var rect : Rectangle = new Rectangle(0, 0, WIDTH, HEIGHT);
_screen.draw(_canvas, null,color, BlendMode.ADD, rect, true);
}
}
}
class Particle {
public var oldx:Number;
public var oldy:Number;
public var newx:Number;
public var newy:Number;
public var difx:Number;
public var dify:Number;
public var inertia:Number;
public var k:Number;
public var col:uint;
public function Particle() {
this.oldx = 0;
this.oldy = 0;
this.newx = 0;
this.newy = 0;
this.difx = 0;
this.dify = 0;
this.inertia = 0;
this.k = 1;
this.col = 0xFFFFFF;
}
}