パーティクル崩し Rev. G ホワイトレーベル
難易度を調整した
LMBでフィールド範囲をコントロールできる
自機当たり判定も小さくなった
スコアカウンタも追加した
とにかくがんばれw
/**
* Copyright 5parrowhawk ( http://wonderfl.net/user/5parrowhawk )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3Dlb
*/
// forked from 5parrowhawk's パーティクル崩し Rev. G ブラックレーベル
// forked from 5parrowhawk's forked from: パーティクル崩し
// forked from coppieee's パーティクル崩し
//コードはめっちゃ汚いよ!
//ブロックの数465*100
//がんばってクリアしてください
//Plans for Green Label:
//- Life counter. When hit, field flashes and disappears.
//- While field is gone, player is invulnerable.
//- Field reappears after 3 seconds.
//- Player has 10 lives.
//- Extra lives at score 1,000, 10,000, 100,000, 1000,000 etc
//- Reduce number of blocks to destroy by half (465*50)
//- Allow player to move further up
//- When using defense mode, field exerts constant force, not inverse square?
//- Limit the maximum force exerted by the field
//- Cosmetic enhancement: make the rainbow green
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.ui.Mouse;
import net.hires.debug.Stats;
[SWF(width = "465", height = "465", frameRate = "30")]
public class BlockBreaker extends Sprite
{
private static const HEIGHT:Number = 465;
private static const WIDTH:Number = 465;
private var _canvas:BitmapData;
private var _blocks:Blocks;
private var _fallBlocks:Vector.<Particle>;
private var _balls:Vector.<Particle>;
private var _bar:Bitmap;
private var _ring:Bitmap;
private var _ring2:Bitmap;
private var _bottom: Bitmap;
private var _bLowerField: Boolean;
private var _score: uint = 0;
private var _multText: TextField = new TextField();
private var _scoreText:TextField = new TextField();
public function BlockBreaker()
{
_canvas = new BitmapData(WIDTH, HEIGHT,false,0x000000);
addChild(new Bitmap(_canvas));
_blocks = new Blocks(WIDTH, 100);
_fallBlocks = new Vector.<Particle>();
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
var b:BitmapData = new BitmapData(3, 3, false, 0x00FF00);
var c:BitmapData = new BitmapData(100, 100, true, 0x30FF0000);
var d:BitmapData = new BitmapData(50, 50, true, 0x30FFFF00);
var bottom: BitmapData = new BitmapData(200,10,false,0x555555);
addChild(_bar = new Bitmap(b));
addChild(_ring = new Bitmap(c));
addChild(_ring2 = new Bitmap(d));
addChild(_bottom = new Bitmap(bottom));
_bottom.y = WIDTH - 10;
_bottom.x = WIDTH/2 - bottom.width/2;
_bar.y = WIDTH -c.width;
_ring.y = _bar.y - 22;
_ring2.y = _bar.y - 22;
_ring2.visible = false;
var _ball:Particle = new Particle(0xFFFFFF, WIDTH / 2, HEIGHT / 2);
_ball.vx = Math.random() *4 - 2;
_ball.vy = -Math.random() *2 -1;
_balls = new Vector.<Particle>();
_balls.push(_ball);
_scoreText.text = "Score: 0";
_scoreText.textColor = 0xFFFFFF;
_scoreText.autoSize = TextFieldAutoSize.NONE;
// _scoreText.y = HEIGHT - 20;
_multText.text = "Multiplier: 1";
_multText.textColor = 0xFFFFFF;
_multText.autoSize = TextFieldAutoSize.NONE;
_multText.x = WIDTH - 100;
// _multText.y = HEIGHT - 20;
addChild(_scoreText);
addChild(_multText);
//var stats:Stats = new Stats();
//stats.y = 200;
//addChild(stats);
addEventListener(Event.ENTER_FRAME, update);
}
private function update(e:Event):void
{
_canvas.lock();
_canvas.colorTransform(_canvas.rect, new ColorTransform (0.9, 0.5, 0.9));
// _canvas.draw(_scoreText,new Matrix(5,0,0,5,300, HEIGHT-20));
for each(var block:Particle in _blocks.values)
{
if (block)
{
_canvas.setPixel(block.x, block.y, block.color);
}
}
var removeBalls:Vector.<Particle> = new Vector.<Particle>();
for each(var ball:Particle in _balls)
{
var bvx:Number = ball.vx;
var bvy:Number = ball.vy;
var bspeed:Number = Math.sqrt(bvx * bvx + bvy * bvy);
var bradius:Number = Math.atan2(bvy, bvx);
for (var i:int = 0; i < bspeed;i++)
{
ball.x += ball.vx/bspeed;
ball.y += ball.vy/bspeed;
var hitParticle:Particle = _blocks.getParticle(ball.x, ball.y);
if(hitParticle)
{
var spawncount:Number = bspeed-3;
if (spawncount < 1) spawncount = 1;
var lv: Number = 0;
for (;lv<spawncount;lv++)
{
var removedP:Particle = _blocks.spawnParticle(ball.x, ball.y);
_score += _balls.length;
removedP.vx = Math.cos(bradius+Math.PI*2/(30*Math.random())-15)*3/spawncount;
removedP.vy = 1/spawncount;
removedP.color = hitParticle.color;
_fallBlocks.push(removedP);
}
_blocks.delParticle(ball.x, ball.y);
ball.vy = -ball.vy;
}
if ((ball.x < 0 && ball.vx < 0) || (ball.x > WIDTH && ball.vx > 0))
{
ball.vx = -ball.vx;
}
if (ball.y < 0 && ball.vy < 0)
{
ball.vy = -ball.vy;
}
if (_bottom.hitTestPoint(ball.x,ball.y) && ball.vy > 0)
{
ball.vy = -ball.vy;
}
else if (ball.y > HEIGHT && ball.vy > 0)
{
//ball.vy = -ball.vy;
removeBalls.push(ball);
}
var tx: Number;
var ty: Number;
var distsq: Number;
var force: Number;
if (_bar.hitTestPoint(ball.x, ball.y))
{
removeEventListener(Event.ENTER_FRAME, update);
var dieTF:TextField = new TextField();
dieTF.text = "YOU DIED";
dieTF.textColor = 0xFF0000;
dieTF.autoSize = TextFieldAutoSize.LEFT;
_canvas.draw(dieTF,new Matrix(5,0,0,5,WIDTH/2-dieTF.width*5/2,HEIGHT/2-dieTF.height*5/2));
}
else if ((_ring.visible)&&_ring.hitTestPoint(ball.x, ball.y))
{
tx = ball.x - (_ring.x + 50);
ty = ball.y - (_ring.y + 50);
distsq = tx*tx + ty*ty;
//var force: Number = 40.0/distsq;
distsq = Math.sqrt(distsq); //now it is the length of the hypotenuse
force = 2.0/distsq; //not really inverse square but probably easier
ball.vx = ball.vx - tx/distsq * force;
//if (Math.abs(ball.vx) > 8) ball.vx *= 0.95;
ball.vy = ball.vy - ty/distsq * force;
//if (Math.abs(ball.vy) > 8) ball.vy *= 0.95;
}
else if ((_ring2.visible)&&_ring2.hitTestPoint(ball.x, ball.y))
{
tx = ball.x - (_ring2.x + 25);
ty = ball.y - (_ring2.y + 25);
distsq = tx*tx + ty*ty;
//var force: Number = 40.0/distsq;
distsq = Math.sqrt(distsq); //now it is the length of the hypotenuse
force = 1.0/distsq; //not really inverse square but probably easier
ball.vx = ball.vx - tx/distsq * force;
//if (Math.abs(ball.vx) > 8) ball.vx *= 0.95;
ball.vy = ball.vy - ty/distsq * force;
//if (Math.abs(ball.vy) > 8) ball.vy *= 0.95;
}
var ballvelsq: Number = ball.vx*ball.vx+ball.vy*ball.vy;
if (bspeed > 6)
{
ball.vx *= 0.95;
ball.vy *= 0.95;
}
_canvas.setPixel(ball.x, ball.y, ball.color);
}
}
removeBalls.forEach(function(b:Particle, ...args):void {
var index:int = _balls.indexOf(b);
if (index != -1)
{
_balls.splice(index, 1);
}
});
var removeFallBs:Vector.<Particle> = new Vector.<Particle>();
_fallBlocks.forEach(function(fallP:Particle, ...args):void {
fallP.vy += 0.05;
fallP.x += fallP.vx;
fallP.y += fallP.vy;
_canvas.setPixel(fallP.x, fallP.y, fallP.color);
var newball: Particle;
if (_bar.hitTestPoint(fallP.x,fallP.y))
{
removeEventListener(Event.ENTER_FRAME, update);
var dieTF:TextField = new TextField();
dieTF.text = "YOU DIED";
dieTF.textColor = 0xFF0000;
dieTF.autoSize = TextFieldAutoSize.LEFT;
_canvas.draw(dieTF,new Matrix(5,0,0,5,WIDTH/2-dieTF.width*5/2,HEIGHT/2-dieTF.height*5/2));
}
else if ((_ring.visible)&&_ring.hitTestPoint(fallP.x,fallP.y))
{
newball = new Particle(fallP.color, fallP.x,fallP.y);
newball.vx = fallP.vx;
newball.vy = fallP.vy;
_balls.push(newball);
removeFallBs.push(fallP);
}
else if ((_ring2.visible)&&_ring2.hitTestPoint(fallP.x,fallP.y))
{
newball = new Particle(fallP.color, fallP.x,fallP.y);
newball.vx = fallP.vx;
newball.vy = fallP.vy;
_balls.push(newball);
removeFallBs.push(fallP);
}
else if (fallP.y > HEIGHT)
{
removeFallBs.push(fallP);
}
});
removeFallBs.forEach(function(b:Particle,...args):void{
var index:int = _fallBlocks.indexOf(b);
if (index != -1)
{
_fallBlocks.splice(index, 1);
}
});
_bar.x = stage.mouseX;
_bar.y = stage.mouseY;
if (_bar.y < WIDTH/2)
{
_bar.y = WIDTH/2;
}
else if (_bar.y > (WIDTH-20))
{
_bar.y = WIDTH-20;
}
if (_bar.x < 0)
{
_bar.x = 0;
}
else if (_bar.x > WIDTH - 4)
{
_bar.x = WIDTH - 4;
}
_ring.y = _bar.y - 48;
_ring.x = _bar.x - 48;
_ring2.y = _bar.y - 24;
_ring2.x = _bar.x - 24;
if (_bLowerField)
{
_ring.visible = false;
_ring2.visible = true;
}
else
{
_ring.visible = true;
_ring2.visible = false;
}
_canvas.unlock();
if (_blocks.count == 0)
{
removeEventListener(Event.ENTER_FRAME, update);
var clearTF:TextField = new TextField();
clearTF.text = "CLEAR!\nおめでと";
clearTF.textColor = 0xFFFFFF;
clearTF.autoSize = TextFieldAutoSize.LEFT;
_canvas.draw(clearTF,new Matrix(5,0,0,5,WIDTH/2-clearTF.width*5/2,HEIGHT/2-clearTF.height*5/2));
}
else if (_fallBlocks.length+_balls.length==0)
{
removeEventListener(Event.ENTER_FRAME, update);
var dieTF2:TextField = new TextField();
dieTF2.text = "YOU DIED";
dieTF2.textColor = 0xFF0000;
dieTF2.autoSize = TextFieldAutoSize.LEFT;
_canvas.draw(dieTF2,new Matrix(5,0,0,5,WIDTH/2-dieTF2.width*5/2,HEIGHT/2-dieTF2.height*5/2));
}
_scoreText.text = "Score: "+_score;
_multText.text = "Multiplier: "+_balls.length;
//_canvas.draw(_scoreText,new Matrix(2,0,0,2,_scoreText.x,_scoreText.y));
//_canvas.draw(_multText,new Matrix(2,0,0,2,_multText.x,_multText.y));
}
private function onMouseDown(event:MouseEvent):void {
_bLowerField = true;
}
private function onMouseUp(event:MouseEvent):void {
_bLowerField = false;
}
}
}
import frocessing.color.ColorHSV;
class Blocks
{
public function get count():int { return _count;}
private var _count:int;
public function get width():Number { return _width; }
private var _width:Number;
public function get height():Number { return _height; }
private var _height:Number;
public var values:Vector.<Particle>;
function Blocks(width:Number,height:Number)
{
_width = width;
_height = height;
_count = width * height;
values = new Vector.<Particle>(width * height, false);
var c:ColorHSV = new ColorHSV();
for (var i:int = 0; i < _width; i++)
{
c.h = 360 * i / _width;
for (var j:int = 0 ; j < _height; j++ )
{
var p:Particle = new Particle(c.value, i, j);
values[i + j * _width] = p;
}
}
}
public function getParticle(x:int, y:int):Particle
{
var index:int = x + y * _width;
if (index >= values.length || index < 0)
{
return null;
}
return values[x + y * _width];
}
public function spawnParticle(x:int, y:int):Particle
{
var p:Particle = values[x + y * _width];
return new Particle(p.color, p.x, p.y);
}
public function delParticle(x:int, y:int):void
{
var p:Particle = values[x + y * _width];
if (p)
{
_count--;
values[x + y * _width] = undefined;
}
}
public function removeParticle(x:int, y:int):Particle
{
var p:Particle = values[x + y * _width];
if (p)
{
_count--;
values[x + y * _width] = undefined;
}
return p;
}
}
class Particle
{
public var x:Number;
public var y:Number;
public var vx:Number = 0;
public var vy:Number = 0;
public var color:uint;
public function Particle(c: uint, x:Number=0,y:Number=0)
{
this.x = x;
this.y = y;
this.color = c;
}
}