Coordinate Rotation The Other Way
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/31L7
*/
package {
import flash.display.Sprite;
import flash.events.Event;
public class CoordinateRotation extends Sprite {
private var balls:Array = [];
private var vr:Number = .1;
private var numBalls:Number = 10;
public function CoordinateRotation() {
init();
}
private function init():void {
for (var i:int = 0; i < numBalls; i++) {
var ball:Ball = new Ball((Math.random() * 30) + 10, Math.random() * 0xFFFFFF + 0xFF000000);
balls.push(ball);
addChild(ball);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var angle:Number = (mouseX - stage.stageWidth/2) * .001;
var cos:Number = Math.cos(angle);
var sin:Number = Math.sin(angle);
for (var i:int = 0; i < numBalls; i++) {
var ball:Ball = balls[i] as Ball;
var x1:Number = ball.x - stage.stageWidth/2;
var y1:Number = ball.y - stage.stageHeight/2;
var x2:Number = cos * x1 - sin * y1;
var y2:Number = cos * y1 + sin * x1;
ball.x = stage.stageWidth/2 + x2;
ball.y = stage.stageHeight/2 + y2;
}
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}