forked from: flash on 2010-3-15
/**
* Copyright hemingway ( http://wonderfl.net/user/hemingway )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2iLX
*/
// forked from matacat's flash on 2010-3-15
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;
import net.hires.debug.*;
[SWF(frameRate=60)]
public class hoge extends Sprite
{
public function hoge()
{
var wz:int = stage.stageWidth;
var hi:int = stage.stageHeight;
var ox:Number = -wz / 2;
var oy:Number = -hi / 2;
var inic:uint = hue2rgb(0);
var gc:Function = graphics.clear;
var gf:Function = graphics.beginFill;
var gr:Function = graphics.drawRect;
var a:Number = -wz * 1.41;
var b:Number = -hi * 1.41;
var c:Number = wz * 2.83;
var d:Number = hi * 2.83;
x = -ox;
y = -oy;
gf(inic);
gr(a, b, c, d);
var bmp:Bitmap = new Bitmap( new BitmapData(wz * 0.89, hi * 0.89, false, inic) );
var copy:Function = bmp.bitmapData.copyPixels;
bmp.x = -bmp.width / 2;
bmp.y = -bmp.height / 2;
addChild(bmp);
var cp:BitmapData = bmp.bitmapData.clone();
var draw:Function = cp.draw;
var mx:Matrix = new Matrix(0.89, 0.01, 0.01, 0.89);
var ct:ColorTransform = new ColorTransform(1, 1, 1, 1, -7, -7, -7);
var rc:Rectangle = cp.rect;
var pt:Point = new Point();
var cx:int = wz >> 1;
var cnt:uint = 0;
addEventListener(Event.ENTER_FRAME, function(e:Event):void {
s = 0.4 - (cnt % 40) / 40 * 0.3;
v = 0.8 + (cnt % 40) / 40 * 0.2;
gc();
gf(hue2rgb(cnt % 360));
gr(a, b, c, d);
draw(stage, mx, ct);
copy(cp, rc, pt);
cnt++;
});
stage.addEventListener(MouseEvent.MOUSE_MOVE, function(e:MouseEvent):void {
rotation = e.stageX / cx - 1;
bmp.x = ox + e.stageX * 0.11;
bmp.y = oy + e.stageY * 0.11;
});
}
private static var s:Number = 0.1;
private static var v:Number = 1;
private static function hue2rgb(h:Number):uint
{
var i:int = int(h / 60);
var f:Number = h / 60 - i;
var p:Number = v * (1 - s);
var q:Number = v * (1 - s * f);
var t:Number = v * (1 - s * (1 - f));
switch (i) {
case 0: return 0xFF * v << 16 | 0xFF * t << 8 | 0xFF * p << 0;
case 1: return 0xFF * q << 16 | 0xFF * v << 8 | 0xFF * p << 0;
case 2: return 0xFF * p << 16 | 0xFF * v << 8 | 0xFF * t << 0;
case 3: return 0xFF * p << 16 | 0xFF * q << 8 | 0xFF * v << 0;
case 4: return 0xFF * t << 16 | 0xFF * p << 8 | 0xFF * v << 0;
case 5: return 0xFF * v << 16 | 0xFF * p << 8 | 0xFF * q << 0;
}
return 0;
}
}
}