forked from: Dive into Cyberspace 800x600
Theme:
Play with BitmapPatterBuilder.
Purpose of this trial is to find the possibility of the dot pattern.
by Takayuki Fukatsu aka fladdict
/**
* Copyright juvabien39 ( http://wonderfl.net/user/juvabien39 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2XWj
*/
// forked from keim_at_Si's Dive into Cyberspace forked from: fladdict challenge for professionals
// forked from checkmate's fladdict challenge for professionals
/**
* Theme:
* Play with BitmapPatterBuilder.
* Purpose of this trial is to find the possibility of the dot pattern.
*
* by Takayuki Fukatsu aka fladdict
**/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.Shape;
import flash.events.*;
import flash.geom.*;
public class Professional extends Sprite {
private var alphabet:Array;
private var alpCoord:Vector.<Point> = new Vector.<Point>();
private var counter:int = 0;
private var heigt:int = 600;
private var width:int = 800;
private var position:Vector3D = new Vector3D(0, 0, 0);
private var angle:Number = 0;
private var omega:Number = 0;
private var matrix:Matrix = new Matrix();
private var screen:BitmapData = new BitmapData(width, height, false, 0);
private var canvas:Shape = new Shape();
private var field:BitmapData = new BitmapData(48, 48, true, 0);
private var letter:BitmapData = new BitmapData(132, 8, true, 0);
public function Professional() {
stage.scaleMode = StageScaleMode.NO_SCALE;
alphabet = [_build("7c2221227c00"), _build("7f4949493600"), _build("3e4141412200"), // ABC
_build("7f4141423c00"), _build("7f4949494100"), _build("7f0909090100"), _build("3e4149493a00"), // DEFG
_build("7f0808087f00"), _build("00417f410000"), _build("2040413f0100"), _build("7f0814224100"), // HIJK
_build("7f4040404000"), _build("7f020c027f00"), _build("7f0408107f00"), _build("3e4141413e00"), // LMNO
_build("7f0909090600"), _build("3e4151215e00"), _build("7f0919294600"), _build("264949493200"), // PQRS
_build("01017f010100"), _build("3f4040403f00"), _build("1f2040201f00"), _build("1f601c601f00"), // TUVW
_build("631408146300"), _build("070870080700"), _build("615149454300"), _build("000000000000")]; // XYZ
for (var i:int=0; i<48; i++) {
alpCoord.push(new Point(i*30%48, int(i*0.625)%6*8));
field.copyPixels(alphabet[i%26], alphabet[0].rect, alpCoord[alpCoord.length-1]);
}
var a:Array = [22,4,11,2,14,12,4,26,19,14,26,2,24,1,4,17,18,15,0,2,4];
for (i=0; i<21; i++) letter.copyPixels(alphabet[a[i]], alphabet[0].rect, new Point(i*6, 0));
addChild(new Bitmap(screen));
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event) : void {
var index:int=counter%26, speed:Number=counter*0.0002+0.005;
for (var i:int=0; i<6; i++) {
var scale:Number = 2/(1-position.z);
matrix.identity();
matrix.translate(-alpCoord[index].x-2.5, -alpCoord[index].y-3.5);
matrix.scale(scale, scale);
matrix.rotate(angle+=(omega*=0.998));
matrix.translate((position.x*=0.998)+232.5, (position.y*=0.998)+232.5);
_render(field, matrix);
if ((position.z+=speed) >= 1) {
index = (++counter) % 26;
omega += (Math.random()-0.5)*0.01;
var range:Number = (counter>200) ? 0 : (200-counter)*0.5;
position.x = (Math.random()-0.5) * range;
position.y = (Math.random()-0.5) * range;
position.z = 0;
}
}
if (Math.random()<(speed-0.01)*20) _render(letter, null);
}
private function _build(hex:String) : BitmapData {
var x:int, y:int, pat:int, pixels:Array=[[],[],[],[],[],[],[],[]];
for (x=0; x<6; x++)
for (y=0, pat=parseInt(hex.substr(x<<1, 2), 16); y<8; y++, pat>>=1)
pixels[y][x] = pat&1;
return BitmapPatternBuilder.build(pixels, [0x18000000, 0x1020ffc0]);
}
private function _render(bitmap:BitmapData, matrix:Matrix) : void {
var g:Graphics = canvas.graphics;
g.clear();
g.beginBitmapFill(bitmap, matrix);
g.drawRect(0,0,width,height);
g.endFill();
screen.draw(canvas);
}
}
}
/**-----------------------------------------------------
* Use following BitmapPatternBuilder class
*
* DO NOT CHANGE any codes below this comment.
*
* -----------------------------------------------------
*/
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
class BitmapPatternBuilder{
/**
* creates BitmapData filled with dot pattern.
* First parameter is 2d array that contains color index for each pixels;
* Second parameter contains color reference table.
*
* @parameter pattern:Array 2d array that contains color index for each pixel.
* @parameter colors:Array 1d array that contains color table.
* @returns BitmapData
*/
public static function build(pattern:Array, colors:Array):BitmapData{
var bitmapW:int = pattern[0].length;
var bitmapH:int = pattern.length;
var bmd:BitmapData = new BitmapData(bitmapW,bitmapH,true,0x000000);
for(var yy:int=0; yy<bitmapH; yy++){
for(var xx:int=0; xx<bitmapW; xx++){
var color:int = colors[pattern[yy][xx]];
bmd.setPixel32(xx, yy, color);
}
}
return bmd;
}
/**
* short cut function for Graphics.beginBitmapFill with pattern.
*/
public static function beginBitmapFill(pattern:Array, colors:Array, graphics:Graphics):void{
var bmd:BitmapData = build(pattern, colors);
graphics.beginBitmapFill(bmd);
bmd.dispose();
}
}