In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

BlockShadow

/**
 * Copyright sputnikenmeister ( http://wonderfl.net/user/sputnikenmeister )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/2WUj
 */

//
package {
    
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.geom.Matrix;
    import flash.geom.ColorTransform;
    import flash.display.BlendMode;
    import flash.geom.Point;
    import flash.display.BitmapDataChannel;
    import flash.filters.DisplacementMapFilter;
    import flash.filters.BlurFilter;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    [SWF(width=465,height=465,backgroundColor='#FFFFFF',frameRate=10)]
    public class BitmapDataSample8 extends Sprite {
        
        private var bmpdata:BitmapData;
        private var sprite:Sprite;
        private var matrix:Matrix;
        private var colortrans:ColorTransform;
        private var filter:DisplacementMapFilter;
        private const ZERO_P:Point = new Point(0, 0);
        private const BLUR:BlurFilter = new BlurFilter(2,2,1);
        private const BG_COLOR:uint = 0xFFFFFF;
        private const OVERLAY1_COLOR:uint = 0xFFFFFF;
        private const OVERLAY2_COLOR:uint = 0x80ff00;
        private const OVERLAY3_COLOR:uint = 0x000000;
        private const OVERLAY_COLOR:uint = OVERLAY1_COLOR;
        
        public function BitmapDataSample8() {
            bmpdata = new BitmapData( 465, 465, false, BG_COLOR );
            addChild( new Bitmap(bmpdata) );
            sprite = newFig( 0, 0, 80, OVERLAY_COLOR );
            matrix = new Matrix();
            colortrans = new ColorTransform();
            var mapBitmap:BitmapData = new BitmapData( 465, 465, false, BG_COLOR );
            var mapPoint:Point       = mapBitmap.rect.topLeft;
            var componentX:uint      = BitmapDataChannel.RED;
            var componentY:uint      = BitmapDataChannel.GREEN;
            var scaleX:Number        = 0x80;
            var scaleY:Number        = 0x80;
            var r:uint               = 128 - 1;
            var g:uint               = 128 - 1;
            var b:uint               = 0x00;
            var col:uint             = r << 16 | g << 8 | b;
            mapBitmap.fillRect( mapBitmap.rect, col );
            filter = new DisplacementMapFilter( mapBitmap, mapPoint, componentX, componentY, scaleX, scaleY );
            addEventListener( Event.ENTER_FRAME, enterframe );
            stage.addEventListener( MouseEvent.CLICK, reset );
        }
        
        private function enterframe(e:Event):void {
            bmpdata.applyFilter( bmpdata, bmpdata.rect, bmpdata.rect.topLeft, filter );
            matrix.identity();
            var tx:Number = 200, ty:Number = 200;
            matrix.translate( tx, ty );
            //colortrans.redMultiplier = 1.5;
            colortrans.redOffset = 0xFF;
            //colortrans.greenMultiplier = 1;
            colortrans.greenOffset = 0xFF;
            //colortrans.blueMultiplier  = 0.5;
            colortrans.blueOffset = 0xFF;
            colortrans.alphaMultiplier = 0.5;
            //colortrans.alphaOffset = -0x80;
            bmpdata.draw( sprite, matrix, colortrans, BlendMode.SUBTRACT);
            bmpdata.applyFilter(bmpdata, bmpdata.rect, ZERO_P, BLUR);
        }
        
        private function reset(e:MouseEvent):void {
            bmpdata.fillRect( bmpdata.rect, BG_COLOR );
        }
        
        private function newFig( cx:Number, cy:Number, size:Number, col:uint ):Sprite {
            var shape:Sprite = new Sprite();
            shape.graphics.beginFill( col );
            shape.graphics.drawRect( cx, cy, size, size );
            shape.graphics.endFill();
            return shape;
        }
    }
}