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Dead Code Preservation :: Archived AS3 works from wonderfl.net

4pxモグラ叩き

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by sakusan393 22 Jul 2010
/**
 * Copyright sakusan393 ( http://wonderfl.net/user/sakusan393 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/2KZ6
 */

package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.utils.Timer;
    import flash.events.MouseEvent;
    import flash.events.*;
    import flash.display.Sprite;
    import flash.text.*;
    
    [SWF(backgroundColor="0x000000", frameRate="30", width="465", height="465")]
    
    public class FlashTest extends Sprite {
        
        private var _w:int
        private var _h:int
        private var _timer:Timer = new Timer(1000);
        private var _spArray:Array = [];
        private var _tf:TextField = new TextField();
        
        private var _count:int;
        
            
        public function FlashTest() {
            // write as3 code here..
            this.addEventListener(Event.ADDED_TO_STAGE , init);
            
        }
        public function init(e:Event):void{
            this.removeEventListener(Event.ADDED_TO_STAGE , init);
            
            _w = stage.stageWidth;
            _h = stage.stageHeight;
            
            _tf.background = true;
            _tf.backgroundColor = 0xFFFFFF;
            
            _tf.width = 100;
            _tf.height = 20;
            _tf.alpha = 0.8;
            _tf.autoSize = "right";
            _tf.wordWrap = false;
            _tf.x = _w/2 - _tf.width;
            _tf.text = String(_count);
            
           var _bmd:BitmapData = new BitmapData(465,465,false,0);
           var _bm:Bitmap = new Bitmap(_bmd);
            addChild(_bm);
            addChild(_tf);
            _timer.addEventListener(TimerEvent.TIMER, timerHandler);
            _timer.start();
            
            var i:int;
            var j:int;
            for(i = 0; i < _w; i+=6){
                for(j = 0; j < _h; j+=6){
                    var sp:Sprite = new Sprite();
                    sp.graphics.beginFill(0xFFFF00);
                    sp.graphics.drawRect(0,0,2,2);
                    sp.graphics.endFill();
                    sp.buttonMode = true;
                    sp.addEventListener(MouseEvent.CLICK, clickHandler);
                    addChild(sp);
                    sp.x = i;
                    sp.y = j;
                    _spArray.push(sp);
                    sp.visible = false;
                    _bmd.setPixel(i,j,0x666666);
                    _bmd.setPixel(i+1,j,0x666666);
                    _bmd.setPixel(i,j+1,0x666666);
                    _bmd.setPixel(i+1,j+1,0x666666);
                }

            }
            trace(this.numChildren);

        }
        public function clickHandler(e:MouseEvent){
            _count++;
            _tf.text = String(_count);
        }
        public function timerHandler (e:TimerEvent):void {
            var i:int;
            var maxNum:int = _spArray.length;
            for(i = 0; i < maxNum; i++){
                _spArray[i].visible = false;
            }
            for(i = 0; i < 100; i++){
                _spArray[(0 | Math.random()*maxNum)].visible = true;
            }
            trace((0 | Math.random()*maxNum));
        }

    }
}