forked from: forked from: chrysanthemum ベクタースキャンっぽくしてみた
/**
* Copyright WLAD ( http://wonderfl.net/user/WLAD )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2JWj
*/
// forked from k0rin's forked from: chrysanthemum ベクタースキャンっぽくしてみた
// forked from mari's chrysanthemum
package {
import flash.display.*;
import flash.events.Event;
import flash.filters.*;
import flash.geom.*;
import flash.utils.*;
[SWF(width = "465", height = "465", backgroundColor = "#000000", frameRate = "30")]
public class Chrysanthemum extends Sprite {
private const WIDTH:Number = stage.stageWidth;
private const HEIGHT:Number = stage.stageHeight;
private var base:Sprite = new Sprite();
private var bitmapData:BitmapData = new BitmapData(WIDTH, HEIGHT, false, 0x0);
private var grid:Shape = new Shape();
private const CENTER_X:Number = WIDTH / 2;
private const CENTER_Y:Number = HEIGHT / 2;
private var centeringMatrix:Matrix = new Matrix();
private const ELECTRON_NUMBER:int = 20;
private var electrons:Array = new Array();
public var v:Array = new Array();
public function Chrysanthemum():void {
var pt:Point = new Point();
// キクの花
var N:int = 2000;
var u:Number = 0.0, r:Number = 0.0, p4:Number = 0.0, p8:Number = 0.0;
for(var i:int=0; i<=N; i++) {
u = i*21.0*Math.PI/N;
p4 = Math.sin(17*u/3);
p8 = Math.sin(2*Math.cos(3*u) - 28*u);
r = 5*(1 + Math.sin(11*u/5)) - 4*Math.pow(p4, 4)*Math.pow(p8, 8);
pt.x = r*Math.cos(u)*22;
pt.y = r*Math.sin(u)*22;
v.push(pt.clone());
}
base.x = CENTER_X;
base.y = CENTER_Y;
addChild(base);
var bitmap:Bitmap = new Bitmap(bitmapData);
bitmap.x = -CENTER_X;
bitmap.y = -CENTER_Y;
bitmap.filters = [ new GlowFilter(0x00FF00, 1, 8, 8) ];
base.addChild(bitmap);
centeringMatrix.translate(CENTER_X, CENTER_Y);
for (i = 0; i < ELECTRON_NUMBER; i++) {
var electron:Electron = new Electron(this, N * i / ELECTRON_NUMBER);
electrons.push(electron);
base.addChild(electron.body);
}
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
// グリッドで雰囲気作り
var g:Graphics = grid.graphics;
g.lineStyle(1, 0x00FF00, 0.2);
const GRID_SIZE:Number = 100;
for (var iy:Number = GRID_SIZE * 0.4; iy < HEIGHT; iy += GRID_SIZE) {
g.moveTo(0, iy);
g.lineTo(stage.stageWidth, iy);
}
for (var ix:Number = GRID_SIZE * 0.2; ix < WIDTH; ix += GRID_SIZE) {
g.moveTo(ix, 0);
g.lineTo(ix, stage.stageHeight);
}
addChild(grid);
}
private function enterFrameHandler(e:Event):void {
// 回転させないほうがいいかな
//base.rotation += 0.2;
bitmapData.colorTransform(bitmapData.rect, new ColorTransform(1, 1, 1, 0.93));
for each (var electron:Electron in electrons) {
electron.update();
}
}
public function draw(shape:Shape):void {
bitmapData.draw(shape, centeringMatrix);
}
}
}
import flash.display.*;
import flash.geom.*;
class Electron {
private var parent:Chrysanthemum;
private var x:Number;
private var y:Number;
private var nextVertex:int;
internal var body:Shape;
private const SPEED:Number = 6;
private const SPLIT:int = 4;
function Electron(parent:Chrysanthemum, vertex:int) {
this.parent = parent;
x = parent.v[vertex].x;
y = parent.v[vertex].y;
this.nextVertex = vertex + 1;
body = new Shape();
var g:Graphics = body.graphics;
const RADIUS:Number = 20;
var matrix:Matrix = new Matrix();
matrix.createGradientBox(RADIUS * 2, RADIUS * 2, 0, -RADIUS, -RADIUS);
g.beginGradientFill(GradientType.RADIAL, [ 0x88FFEE, 0x00FF88, 0x00FF88 ], [ 1, 0.5, 0 ], [ 48, 64, 255 ], matrix);
g.drawCircle(0, 0, RADIUS);
g.endFill();
}
static private var shape:Shape = new Shape();
public function update():void {
shape.graphics.clear();
shape.graphics.lineStyle(2, 0x00FFFF);
shape.graphics.moveTo(x, y);
for (var i:int = 0; i < SPLIT; i++) {
var destX:Number = parent.v[nextVertex].x;
var destY:Number = parent.v[nextVertex].y;
var dx:Number = destX - x;
var dy:Number = destY - y;
var length:Number = Math.sqrt(dx * dx + dy * dy);
x += dx / length * SPEED;
y += dy / length * SPEED;
var tx:Number = destX - x;
var ty:Number = destY - y;
if (tx * tx + ty * ty < SPEED * SPEED) {
x = destX;
y = destY;
if (++nextVertex >= parent.v.length) {
nextVertex = 0;
}
}
shape.graphics.lineTo(x, y);
}
parent.draw(shape);
body.x = x;
body.y = y;
}
}