forked from: Glowing Hello World
Glowing Hellow World.
-------------------------------------------------------
An experiment on creating a dynamic glow text effect.
You can edit the text!!!
/**
* Copyright hacker_eno3zwnl ( http://wonderfl.net/user/hacker_eno3zwnl )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2D4T
*/
// forked from nitoyon's Glowing Hello World
// Glowing Hellow World.
//-------------------------------------------------------
// An experiment on creating a dynamic glow text effect.
// You can edit the text!!!
package{
import flash.display.*;
import flash.events.Event;
import flash.filters.GlowFilter;
import flash.geom.*;
import flash.text.*;
[SWF(backgroundColor="#000000", width="450", height="80")]
public class GlowingHelloWorld extends Sprite{
public function GlowingHelloWorld(){
stage.scaleMode = "noScale";
var ptZero:Point = new Point();
// initialize canvas.
var bmp:Bitmap = addChild(new Bitmap()) as Bitmap;
// Show original text (input)
var text:TextField = new TextField();
text.autoSize = "left";
text.type = "input";
text.htmlText = <font size="50" color="#ffffff">HELLO WORLD</font>.toXMLString();
addChild(text);
text.addEventListener("change", function(event:Event):void{ updateGlow() });
// Create a glow BitmapData.
var bmdGlow:BitmapData, bmdCanvas:BitmapData;
var updateGlow:Function = function():void{
// dispose existing BitmapData.
if (bmdGlow) bmdGlow.dispose();
// Glow it.
bmdGlow = new BitmapData(text.textWidth + 10, text.textHeight + 10, true, 0);;
bmdGlow.draw(text);
var glow:GlowFilter = new GlowFilter(0xffffff, .9, 8, 8, 4);
bmdGlow.applyFilter(bmdGlow, bmdGlow.rect, ptZero, glow);
// Update canvas BitmapData.
bmdCanvas = new BitmapData(bmdGlow.width, bmdGlow.height, true, 0xff000000);
bmp.bitmapData = bmdCanvas;
}
updateGlow();
// Create a mask sprite.
var msk:Sprite = new Sprite();
msk.graphics.beginGradientFill("radial", [0xffffff, 0xffffff], [1, 0], [64, 255]);
msk.graphics.drawCircle(0, 0, 100);
msk.graphics.endFill();
// Create a mask BitmapData using mask sprite.
var bmdMask:BitmapData = new BitmapData(200, 200, true, 0x0);
var mtx:Matrix = new Matrix();
mtx.translate(100, 100);
bmdMask.draw(msk, mtx);
// Start animation loop.
var counter:int = 0;
var mskY:Number = 100 - text.textHeight / 2;
addEventListener("enterFrame", function(event:Event):void{
// Clear the canvas.
bmdCanvas.fillRect(bmdCanvas.rect, 0xff000000);
// Copy glow BitmapData using bmdMask as a alpha source.
// Don't forget to set 'mergeAlpha' property true.
bmdCanvas.copyPixels(bmdGlow, bmdGlow.rect, ptZero,
bmdMask, // alphaBitmap
new Point(100 - counter, mskY), // alphaPoint
true // mergeAlpha
);
// update counter...
counter += 14;
if (counter > 800){
counter = -10;
}
});
}
}
}