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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Guitar

<PLUGGED STRING>

Very simple Karplus-Strong example for FFK09 '10 Hot Minutes' in cologne.

An advancement, more guitar-like implementation can be found here:
http://lab.andre-michelle.com/karplus-strong-guitar

@author Andre Michelle
Get Adobe Flash player
by archflex 20 Jul 2009
// forked from simpleex's Guitar
package
{
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.utils.setTimeout;
    /**
     * <PLUGGED STRING>
     * 
     * Very simple Karplus-Strong example for FFK09 '10 Hot Minutes' in cologne.
    * 
    * An advancement, more guitar-like implementation can be found here:
     * http://lab.andre-michelle.com/karplus-strong-guitar
    * 
     * @author Andre Michelle
     */
	
	[SWF(width='215',height='600',frameRate='255',backgroundColor='0xcccccc')]
	public class GuitarTest extends Sprite 
	    {
		private var _guitarString: Vector.<GuitarString>;
		
		public function GuitarTest()
			{
				_init();
			}
		
                private function _init():void 
			{
			_guitarString = new Vector.<GuitarString>;
			
				_guitarString[0] = _createGuitarString( 22, 20, 84 );
				_guitarString[1] = _createGuitarString( 52, 20, 84 );
				_guitarString[2] = _createGuitarString( 82, 20, 84 );
				_guitarString[3] = _createGuitarString( 112, 20, 110 );
				_guitarString[4] = _createGuitarString( 142, 20, 220 );
				_guitarString[5] = _createGuitarString( 172, 20, 440 );
				
			
			setTimeout( _start, 100);

			}
		
                private function _start(): void 
			{
			
			var container: GuitarStringContainer = new GuitarStringContainer();
			container.x = 10;
			container.y = 10;
			addChild( container );
			
			var i: int;
			var n: int = _guitarString.length;
			for( i = 0 ; i < 6 ; ++i )
				container.addChild( _guitarString[i] );
			
			}
			
		private function _createGuitarString( x: Number, y: Number, note: Number): GuitarString 
			{
			
			var guitarString: GuitarString = new GuitarString( note);
			guitarString.x = x;
			guitarString.y = y;
			return guitarString;

			}

            }
}		
	import flash.display.Sprite;
	
  class GuitarStringContainer extends Sprite 
    {
					
		public function GuitarStringContainer() 
                    {
			
			graphics.clear();
			graphics.beginFill( 0xFF0000 );
			graphics.drawRect( 0, 0, 195, 580 );
			graphics.endFill();
			
		    }
    }	
	
 
 import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.events.SampleDataEvent;
	import flash.media.Sound;
	import flash.utils.setTimeout;
	
 class GuitarString extends Sprite 
     {
		
		private var _note: Number;
		
		private const NUM_SAMPLES: int = 3072;
		private var _sound: Sound;
		private var _periodN: int;
		private var _period: Vector.<Number>;
		private var _periodIndex: int;
		private var _current: Number;
		private var _feedNoise: Boolean;

private var _noise: Number;
private var _noiseDirection: int;

		
		public function GuitarString( note: Number) 
			{
			
			_note = note;

			_periodN = 44100 / _note;
			_period = new Vector.<Number>( _periodN, true );
			_periodIndex = 0;
			
			_feedNoise = false;
			_current = 0.0;
_noise = 0.0;
_noiseDirection=1;
			
			_sound = new Sound();
			

			_sound.addEventListener( SampleDataEvent.SAMPLE_DATA, sampleData );
			

			setTimeout( _sound.play, 5 );

			_init();		
			
			}
		
		private function _init(): void 
                    {
			
			_off();
			addEventListener( MouseEvent.MOUSE_OVER, mouseDownOn );
		    }
	
		public function mouseDownOn( event:MouseEvent ): void 
                    {
			_feedNoise = true;
			_on();
			removeEventListener( MouseEvent.MOUSE_OVER, mouseDownOn );
			addEventListener( MouseEvent.MOUSE_OUT, mouseDownOff );
		    }
		
		public function mouseDownOff( event:MouseEvent ): void 
                    {
			
			_off();
			removeEventListener( MouseEvent.MOUSE_OUT, mouseDownOff );
			addEventListener( MouseEvent.MOUSE_OVER, mouseDownOn );
		    }
		
		private function _off(): void 
                    {

			graphics.clear();
			graphics.beginFill( 0x333333 );
			graphics.drawRect( 0, 0, 4, 500 );
			graphics.endFill();
		    }
		
		private function _on(): void 
                    {
			
			graphics.clear();
			graphics.beginFill( 0xFFFFFF );
			graphics.drawRect( 0, 0, 4, 500 );
			graphics.endFill();
		    }

		public function getNote():Number 
                    {
			
			return _note;
		    }
		
                public function getfeedNoise():Boolean 
                    {
			
			return _feedNoise;
		    }
		
                private function sampleData(event: SampleDataEvent): void
		    {
                        var newNoise: Number;
                        
			for( var i: int = 0 ; i < NUM_SAMPLES ; ++i )
			{
				if( _periodIndex == _periodN ) // wrap around delay-line
				{
					_periodIndex = 0;
					_feedNoise = false;
				}
				
				if( _feedNoise )
				{
                                
                                        newNoise = (2.0 - (4.0 * Math.random()));
                                        if (newNoise<-1.0)
                                        {
                                            newNoise = -1.0;
                                            }
                                            if (newNoise>1.0)
                                            {
                                                newNoise = 1.0;
                                                }
                                      
                                        //    _period[ _periodIndex ] += _noise- Math.random();
					_period[ _periodIndex ] +=  newNoise;
				}
				
				_current += ( _period[ _periodIndex ] - _current ) * .35;		
				_period[ _periodIndex ] = _current;				
				event.data.writeFloat( _current );
				event.data.writeFloat( _current );
				
				++_periodIndex;
			}
                }
	}