forked from: Hello, BetweenAS3!
// forked from beinteractive's Hello, BetweenAS3!
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.events.MouseEvent;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.easing.*;
public class Sample extends Sprite
{
public function Sample()
{
// Create character fields
var characters:Array = getCharacters('Hello, BetweenAS3!');
// Create each character tween
var cl:uint = characters.length;
var ctweens:Array = new Array(cl);
for (var i:uint = 0; i < cl; ++i) {
ctweens[i] = BetweenAS3.delay(BetweenAS3.tween(characters[i], null, {y: -30}, 0.8, Back.easeOutWith(2.2)), 1.0 + 0.2 * i);
}
var ctween:ITween = BetweenAS3.parallelTweens(ctweens);
// Create go and back tween
_t = BetweenAS3.serial(
ctween,
BetweenAS3.delay(BetweenAS3.reverse(ctween), 3)
);
// Set to be never stop
_t.stopOnComplete = false;
// Start the tween
_t.play();
// MouseUp listener
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
private var _t:ITween;
private function mouseUpHandler(e:MouseEvent):void
{
// Stop the tween if playing
// Start the tween if stopping
_t.togglePause();
}
private function getCharacters(text:String):Array
{
var l:uint = text.length;
var result:Array = new Array(l);
var format:TextFormat = new TextFormat('Arial', 24, 0x000000, true);
var textHeight:Number = 0;
var totalWidth:Number = 0;
var i:uint;
var tf:TextField;
for (i = 0; i < l; ++i) {
tf = new TextField();
tf.defaultTextFormat = format;
tf.autoSize = TextFieldAutoSize.LEFT;
tf.text = text.charAt(i);
tf.x = totalWidth;
textHeight = Math.max(textHeight, tf.textHeight);
totalWidth += tf.textWidth + 2;
result[i] = tf;
}
var offsetX:Number = (stage.stageWidth - (totalWidth - 2)) / 2;
var offsetY:Number = (stage.stageHeight - textHeight) / 2;
for (i = 0; i < l; ++i) {
tf = result[i] as TextField;
tf.x += offsetX;
tf.y += offsetY;
addChild(tf);
}
return result;
}
}
}