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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Throwing

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by majoraze 22 Nov 2010
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/**
 * Copyright majoraze ( http://wonderfl.net/user/majoraze )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/21su
 */

package {
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    public class Throwing extends Sprite {
        private var ball:Ball;
        private var vx:Number;
        private var vy:Number;
        private var bounce:Number = -.7;
        private var gravity:Number = .5;
        
        private var oldX:Number;
        private var oldY:Number;
        private var friction:Number = .98;
        
        public function Throwing() {
            init();
        }
        
        
        private function init():void {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            
            ball = new Ball();
            ball.x = stage.stageWidth/2;
            ball.y = stage.stageHeight/2;
            ball.buttonMode = true;
            vx = Math.random() * 10 - 5;
            vy = -10;
            addChild(ball);
            ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(e:Event):void {
            vx *= friction; //applying friction to the ball
            vy *= friction; //applying friction to the ball
            vy += gravity; //applying gravity to the ball
            ball.x += vx;
            ball.y += vy;
            
            //boundaries
            var left:Number = 0;
            var right:Number = stage.stageWidth;
            var top:Number = 0;
            var bottom:Number = stage.stageHeight;
            
            if (ball.x + ball.radius > right) {
                ball.x = right - ball.radius;
                vx *= bounce;
            } else if (ball.x - ball.radius < left) {
                ball.x = left + ball.radius;
                vx *= bounce;
            }
            
            if (ball.y + ball.radius > bottom) {
                ball.y = bottom - ball.radius;
                vy *= bounce;
            }  else if (ball.y - ball.radius < top) {
                ball.y = top + ball.radius;
                vy *= bounce;
            }
        }
        
        private function onMouseDown(e:MouseEvent):void {
            oldX = ball.x;
            oldY = ball.y;
            stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            ball.startDrag();
            removeEventListener(Event.ENTER_FRAME, onEnterFrame);
            addEventListener(Event.ENTER_FRAME, trackVelocity);
        }

        private function onMouseUp(e:MouseEvent):void {
            stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
            ball.stopDrag();
            removeEventListener(Event.ENTER_FRAME, trackVelocity);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        private function trackVelocity(e:Event):void {
            vx = ball.x - oldX;
            vy = ball.y - oldY;
            oldX = ball.x;
            oldY = ball.y;
        }

        
    }
}



//ball class

import flash.display.Sprite;

class Ball extends Sprite {
    public var radius:Number;
    private var color:uint;
    public var vx:Number = 0;
    public var vy:Number = 0;    
    
    public function Ball(radius:Number = 40, color:uint = 0xff0000) {
        this.radius = radius;
        this.color = color;
        
        init();
    }
    
    public function init():void {
        graphics.beginFill(color);
        graphics.drawCircle(0,0,radius);
        graphics.endFill()
    }
}