forked from: forked from: fladdict challenge for professionals
Theme:
* Play with BitmapPatterBuilder.
* Purpose of this trial is to find the possibility of the dot pattern.
*
* by Takayuki Fukatsu aka fladdict
/**
* Copyright yd_niku ( http://wonderfl.net/user/yd_niku )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/21bV
*/
// forked from nutsu's forked from: fladdict challenge for professionals
// forked from checkmate's fladdict challenge for professionals
/**
* Theme:
* Play with BitmapPatterBuilder.
* Purpose of this trial is to find the possibility of the dot pattern.
*
* by Takayuki Fukatsu aka fladdict
**/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.ColorTransform;
import frocessing.geom.*;
import frocessing.color.*;
[SWF(width=465,height=465,frameRate=60,background=0)]
public class Professional extends Sprite {
private var fs:Sprite;
private var gc1:Graphics;
private var gc2:Graphics;
private var bg:BitmapData;
private var ct:ColorTransform;
private var img1:BitmapData;
private var img2:BitmapData;
private var next:BitmapData;
private var pattern:BitmapData;
private var offset:Number = 0;
private var step:int = 0;
private var mtx:FMatrix2D;
private var vx:Number;
private var vy:Number;
private var xx:Number;
private var yy:Number;
public function Professional () {
stage.scaleMode = StageScaleMode.NO_SCALE;
//generate bitmap pattern.
var f1:BitmapData = fig1();
var f2:BitmapData = fig2();
img1 = new BitmapData( 16, 24, false, 0 );
img2 = img1.clone();
img1.draw( f1, FMatrix2D.translateMatrix( 0, 2) );
img1.draw( f1, FMatrix2D.translateMatrix( 0, 14) );
img2.draw( f2, FMatrix2D.translateMatrix( -8, 2) );
img2.draw( f2, FMatrix2D.translateMatrix( 8, 2) );
img2.draw( f2, FMatrix2D.translateMatrix( 0, 14) );
pattern = img1.clone();
next = img2;
//view
bg = new BitmapData( 465, 465, false, 0 );
addChild( new Bitmap( bg ) );
fs = new Sprite();
gc1 = fs.graphics;
var cs:Shape = fs.addChild(new Shape()) as Shape;
gc2 = cs.graphics;
cs.blendMode = "subtract";
ct = new ColorTransform(1, 1, 1, 1, -25, -25, -25);
//geom
mtx = new FMatrix2D();
xx = yy = vx = vy = 0;
addEventListener( Event.ENTER_FRAME, update );
}
private function update( e:Event ):void {
if ( ++step == 30 ) {
pattern.copyPixels( next, pattern.rect, pattern.rect.topLeft );
next = ( next != img1 ) ? img1 : img2;
offset++;
step = 0;
}
xx += vx = ( mouseX - 232 - xx ) * 0.2;
yy += vy = ( mouseY - 232 - yy ) * 0.2;
vx *= 0.95;
vy *= 0.95;
var ss:Number = Math.max(1,23-Math.sqrt(xx*xx + yy*yy)/10);
var ra:Number = Math.atan2(yy, xx) + Math.PI/2*int(offset/4);
mtx.identity();
mtx.translate( offset*4, 0 );
mtx.scale( ss, ss );
mtx.rotate( ra );
mtx.translate( xx+232, yy+232 );
gc1.clear();
gc1.beginBitmapFill( pattern, mtx );
gc1.drawRect(0,0,465,465);
gc1.endFill();
var c1:uint = 0xffffffff^FColor.HSVtoValue( ra*180/Math.PI, 0.8, 0.5 );
var c2:uint = 0xffffffff^FColor.HSVtoValue( (ra - Math.PI/1.5)*180/Math.PI, 0.8, 0.5 );
mtx.prependRotation( Math.PI/2 );
mtx.prependScale( 24*0.0006103515625, 12*0.0006103515625 );
gc2.clear();
gc2.beginGradientFill("linear",[c1,0xeeeeee,c2,0xeeeeee],[1,1,1,1],[0,127,128,255],mtx,"repeat");
gc2.drawRect(0,0,465,465);
gc2.endFill();
bg.colorTransform( bg.rect, ct );
bg.draw( fs, null, null, "screen" );
}
//most simple patern
public function fig1():BitmapData{
return BitmapPatternBuilder.build(
[[0,0,1,0,0,0,0,0,1,0,0],
[0,0,0,1,0,0,0,1,0,0,0],
[0,0,1,1,1,1,1,1,1,0,0],
[0,1,1,0,1,1,1,0,1,1,0],
[1,1,1,1,1,1,1,1,1,1,1],
[1,0,1,1,1,1,1,1,1,0,1],
[1,0,1,0,0,0,0,0,1,0,1],
[0,0,0,1,1,0,1,1,0,0,0]],
[0x00000000, 0xffffffff]
);
}
public function fig2():BitmapData{
return BitmapPatternBuilder.build(
[[0,0,1,0,0,0,0,0,1,0,0],
[1,0,0,1,0,0,0,1,0,0,1],
[1,0,1,1,1,1,1,1,1,0,1],
[1,1,1,0,1,1,1,0,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1],
[0,1,1,1,1,1,1,1,1,1,0],
[0,0,1,0,0,0,0,0,1,0,0],
[0,1,0,0,0,0,0,0,0,1,0]],
[0x00000000, 0xffffffff]
);
}
}
}
/**-----------------------------------------------------
* Use following BitmapPatternBuilder class
*
* DO NOT CHANGE any codes below this comment.
*
* -----------------------------------------------------
*/
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
class BitmapPatternBuilder{
/**
* creates BitmapData filled with dot pattern.
* First parameter is 2d array that contains color index for each pixels;
* Second parameter contains color reference table.
*
* @parameter pattern:Array 2d array that contains color index for each pixel.
* @parameter colors:Array 1d array that contains color table.
* @returns BitmapData
*/
public static function build(pattern:Array, colors:Array):BitmapData{
var bitmapW:int = pattern[0].length;
var bitmapH:int = pattern.length;
var bmd:BitmapData = new BitmapData(bitmapW,bitmapH,true,0x000000);
for(var yy:int=0; yy<bitmapH; yy++){
for(var xx:int=0; xx<bitmapW; xx++){
var color:int = colors[pattern[yy][xx]];
bmd.setPixel32(xx, yy, color);
}
}
return bmd;
}
/**
* short cut function for Graphics.beginBitmapFill with pattern.
*/
public static function beginBitmapFill(pattern:Array, colors:Array, graphics:Graphics):void{
var bmd:BitmapData = build(pattern, colors);
graphics.beginBitmapFill(bmd);
bmd.dispose();
}
}