forked from: whatever 7
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1qxb
*/
// forked from wh0's whatever 7
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
stage.frameRate = 60;
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
addEventListener(Event.ENTER_FRAME, frame);
}
private function frame(e:Event):void {
addChild(new Dot());
}
}
}
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
internal class Dot extends Shape {
private static const bf:BlurFilter = new BlurFilter(0, 0, BitmapFilterQuality.HIGH);
private static const map:BitmapData = prepareMap();
private static function prepareMap():BitmapData {
var map:BitmapData = new BitmapData(256, 1, false, 0x000000);
var sh:Shape = new Shape();
sh.graphics.beginGradientFill(
GradientType.LINEAR,
[0xffffc0, 0xffcf00, 0xc00000, 0x000000],
[ 1, 1, 1, 1],
[ 8, 32, 128, 255],
new Matrix(-256 * 10. / 0x4000, 0, 0, 1, 128, 0)
);
sh.graphics.drawRect(0, 0, 256, 1);
map.draw(sh);
return map;
}
private var vx:Number;
private var vy:Number;
private var vz:Number;
private var px:Number;
private var py:Number;
private var pz:Number;
private var energy:int;
public function Dot() {
vz = Math.random() * 0.04 - 0.03;
vy = Math.random() * 0.04 - 0.02;
vx = Math.random() * 0.04 - 0.02;
px = Math.random() * 0.1 - 0.05;
py = Math.random() * 0.1 + 0.45;
pz = 0.5;
energy = Math.min(255, 255 - Math.random() * Math.random() * 40);
blendMode = BlendMode.ADD;
alpha = 0;
addEventListener(Event.ENTER_FRAME, frame);
}
private function frame(e:Event):void {
var w:Number = pz + 1;
if (energy <= 0 || w < 0) {
removeEventListener(Event.ENTER_FRAME, frame);
parent.removeChild(this);
return;
}
graphics.clear();
graphics.lineStyle(
8 / w,
map.getPixel(energy, 0),
1,
false,
LineScaleMode.NORMAL,
CapsStyle.ROUND
);
//DoF Equation:
bf.blurX = bf.blurY = Math.abs(24 * pz / w);
filters = [bf];
if (alpha < 1) alpha += 0.125;
graphics.moveTo(
(px / w + 1) * 232.5,
465 - (py / w + 1) * 232.5
);
px += vx;
py += vy;
pz += vz;
w = pz + 1;
vy -= 0.005;
if (py < -0.5 && vy < 0) {
vy = -0.3 * vy;
py = -0.5;
vx *= 0.7;
vz *= 0.7;
energy *= 0.9;
} else {
--energy;
}
graphics.lineTo(
(px / w + 1) * 232.5,
465 - (py / w + 1) * 232.5
);
}
}