PV3Dその2
PV3Dその2
Line系って面白いですよね。
もっと面白い利用方法ないですかね。
/**
* Copyright sakef ( http://wonderfl.net/user/sakef )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1n5F
*/
/*
PV3Dその2
Line系って面白いですよね。
もっと面白い利用方法ないですかね。
*/
package
{
import caurina.transitions.Tweener;
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.materials.special.LineMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
public class Main extends Sprite
{
private var viewport:Viewport3D;
private var scene:Scene3D;
private var camera:Camera3D;
private var renderer:BasicRenderEngine;
private var rootNode:DisplayObject3D;
private var lines:Array;
private var dtime:Number;
private var c:int;
private static const a:Number=5;
private static const m:Number=1;
private static const n:Number=20;
public function Main()
{
viewport=new Viewport3D(0, 0, true, true);
scene=new Scene3D();
camera=new Camera3D();
renderer=new BasicRenderEngine();
rootNode=scene.addChild(new DisplayObject3D("rootNode"));
addChild(viewport);
camera.zoom=16;
camera.focus=100;
camera.target=DisplayObject3D.ZERO;
// ラインの作成
createLines();
// ラインの削除
deleteLines();
// イベント
addEventListener(Event.ENTER_FRAME, onFrame);
}
// ラインを作成する関数
private function createLines():void
{
var xx:Number=0;
var yy:Number=0;
var zz:Number=0;
dtime = 0;
c = 0;
lines = [];
for(var i:Number=0; i <= 12 * Math.PI; i+=0.04)
{
var xxx:Number=a * i * Math.sin(m * i) * Math.cos(n * i);
var yyy:Number=a * i * Math.sin(m * i) * Math.sin(n * i);
var zzz:Number=a * i * Math.cos(m * i);
var line:Lines3D=new Lines3D(new LineMaterial(HSV2RGB(c % 360, 1, 1), 1));
line.addNewLine(0.7, xx, yy, zz, xxx, yyy, zzz);
lines[c] = rootNode.addChild(line);
line.scale=0;
Tweener.addTween(line, {scale:1, time:2, delay:dtime});
dtime+=0.04;
c++;
xx=xxx;
yy=yyy;
zz=zzz;
}
}
// ラインを削除する関数
private function deleteLines():void
{
dtime *= 0.25;
var t:int=0;
for(var i:int=0; i < c; i++)
{
var line:Lines3D=lines[i]as Lines3D;
Tweener.addTween(line, {scale:0, time:2, delay:dtime, onComplete:function():void
{
var l:Lines3D = (lines[t] as Lines3D);
rootNode.removeChild(l);
l = null;
t++;
}});
dtime+=0.04;
}
}
// フレーム計算用関数
public function onFrame(e:Event):void
{
rootNode.rotationX+=0.5;
rootNode.rotationY+=0.5;
renderer.renderScene(scene, camera, viewport);
trace(rootNode.numChildren);
}
// HSV → RGB変換関数
private function HSV2RGB(h:Number, s:Number, v:Number):uint
{
if(s == 0) return uint(v*255<<16) | uint(v*255<<8) | uint(v*255);
else
{
var rgb:uint = 0xffffff;
var hi:int = (h/60)>>0;
var f:Number = (h/60 - hi);
var p:Number = v*(1 - s);
var q:Number = v*(1 - f*s);
var t:Number = v*(1-(1-f)*s);
if(hi==0) rgb = uint(v*255<<16) | uint(t*255<<8) | uint(p*255);
else if(hi==1) rgb = uint(q*255<<16) | uint(v*255<<8) | uint(p*255);
else if(hi==2) rgb = uint(p*255<<16) | uint(v*255<<8) | uint(t*255);
else if(hi==3) rgb = uint(p*255<<16) | uint(q*255<<8) | uint(v*255);
else if(hi==4) rgb = uint(t*255<<16) | uint(p*255<<8) | uint(v*255);
else if(hi==5) rgb = uint(v*255<<16) | uint(p*255<<8) | uint(q*255);
return rgb;
}
}
}
}