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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Snow (1)

////////////////////////////////////////////////////////////////////////////////
// Snow (1)
//
// [AS3.0] ドットの光 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1090
////////////////////////////////////////////////////////////////////////////////
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by ProjectNya 28 Mar 2011
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/1apJ
 */

////////////////////////////////////////////////////////////////////////////////
// Snow (1)
//
// [AS3.0] ドットの光 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1090
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.geom.Rectangle;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var light:DotLight;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 400);
            graphics.endFill();
            //
            light = new DotLight(new Rectangle(0, 0, 465, 400));
            addChild(light);
            light.start();
        }
        
    }

}


//////////////////////////////////////////////////
// DotLightクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.events.Event;

class DotLight extends Sprite {
    private var rect:Rectangle;
    private var canvas:BitmapData;
    private var sparkle:BitmapData;
    private var scale:uint = 4;
    private var matrix:Matrix;
    private var light:EmitLight;

    public function DotLight(r:Rectangle) {
        rect = r;
        init();
    }

    private function init():void {
        canvas = new BitmapData(rect.width, rect.height, false, 0xFF000000);
        var cBitmap:Bitmap = new Bitmap(canvas);
        addChild(cBitmap);
        sparkle = new BitmapData(rect.width/scale, rect.height/scale, false, 0xFF000000);
        var sBitmap:Bitmap = new Bitmap(sparkle, PixelSnapping.NEVER, true);
        sBitmap.scaleX = sBitmap.scaleY = scale;
        sBitmap.blendMode = BlendMode.ADD;
        addChild(sBitmap);
        matrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);
        light = new EmitLight(canvas);
    }
    public function start():void {
        addEventListener(Event.ENTER_FRAME, draw, false, 0, true);
    }
    public function stop():void {
        removeEventListener(Event.ENTER_FRAME, draw);
    }
    private function draw(evt:Event):void {
        light.create(10);
        canvas.lock();
        canvas.fillRect(canvas.rect, 0x00000000);
        light.emit();
        canvas.unlock();
        sparkle.lock();
        sparkle.draw(canvas, matrix);
        sparkle.unlock();
    }

}


//////////////////////////////////////////////////
// EmitLightクラス
//////////////////////////////////////////////////

import flash.display.BitmapData;
import flash.geom.Rectangle;

class EmitLight {
    private var canvas:BitmapData;
    private var rect:Rectangle;
    private var dots:Array;
    private static var gravity:Number = 0.02;

    public function EmitLight(c:BitmapData) {
        canvas  = c;
        rect = canvas.rect;
        init();
    }

    private function init():void {
        dots = new Array();
    }
    public function create(max:uint):void {
        for (var n:uint = 0; n < max; n++) {
            var px:Number = Math.random()*rect.width;
            var py:Number = 0;
            var power:Number = Math.random() + 0.5;
            var dot:Dot = new Dot(px, py, power);
            dots.push(dot);
        }
    }
    public function emit():void {
        for (var n:uint = 0; n < dots.length; n++) {
            var dot:Dot = dots[n];
            dot.vy += gravity*dot.power;
            dot.vy *= 0.99;
            dot.y += dot.vy;
            canvas.setPixel(dot.x, dot.y, dot.rgb);
            if (dot.y > rect.bottom) {
                dots.splice(n, 1);
                dot = null;
            }
        }
    }

}


//////////////////////////////////////////////////
// Dotクラス
//////////////////////////////////////////////////

class Dot {
    public var x:Number = 0;
    public var y:Number = 0;
    public var vx:Number = 0;
    public var vy:Number = 0;
    public var power:Number = 1;
    public var rgb:uint = 0xFFFFFF;

    public function Dot(_x:Number, _y:Number, p:Number):void {
        x = _x;
        y = _y;
        power = p;
    }

}