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Particle2

...
@author DefaultUser (Tools -> Custom Arguments...)
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by mutast 07 Jan 2009
// write as3 code here..
package 
{
	import flash.display.MovieClip;
	import flash.events.*;
	/**
	 * ...
	 * @author DefaultUser (Tools -> Custom Arguments...)
	 */
	public class Particle extends MovieClip {
		public function Particle() {
			stage.frameRate = 40;
			var ww:Wall = new Wall(stage.stageWidth,stage.stageHeight);
			addChildAt(ww,0);
			addEventListener(Event.ENTER_FRAME, func1);
		}
		public function func1(event:Event):void {
			var p:ParticleMake = new ParticleMake(mouseX, mouseY, Math.random() * 13 - 7, Math.random() * -10, Math.random()*0.5 + 0.3, Math.random() * 0xffffff);
			addChildAt(p,1);
		}
	}
}

import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;

class ParticleMake extends Sprite {
	var posx:Number;
	var posy:Number;
	var velx:Number;
	var vely:Number;
	var grav:Number;
	var col:uint;
	var fill:BlurFilter;
	var fillNum; int;
	public function ParticleMake (num1:Number, num2:Number, num3:Number, num4:Number, num5:Number, num6:uint) {
		posx = num1;
		posy = num2;
		velx = num3;
		vely = num4;
		grav = num5;
		col = num6;
		fillNum = 2;
		fill = new BlurFilter(fillNum, fillNum);
		var ball:Ball = new Ball();
		addChild(ball);
		x = posx;
		y = posy;
		filters = [fill]
		scaleX = scaleY = Math.random() * 1.6 + 0.2;
		var colo:ColorTransform = ball.transform.colorTransform;
		colo.color = num6;
		ball.transform.colorTransform = colo;
		
		addEventListener(Event.ENTER_FRAME, func2);
	}
	public function func2(event:Event):void {
		vely += grav;
		posx += velx;
		posy += vely;
		fillNum += 0.2;
		x = posx;
		y = posy;
		fill = new BlurFilter(fillNum, fillNum);
		filters = [fill]
		if (x < 0 || x > stage.stageWidth || y > stage.stageHeight) {
			removeEventListener(Event.ENTER_FRAME, func2);
			parent.removeChild(this);
		}
		
	}
}

class Ball extends Sprite {
	public function Ball() {
		var b:Sprite = new Sprite();
		var randA:int = Math.random() * 6;
		if(randA == 0) {
			b.graphics.beginFill(0xffffff);
			b.graphics.drawCircle(0, 0, 10);
			addChild(b);
		}else if (randA == 1) {
			b.graphics.lineStyle(3, 0xffffff);
			b.graphics.drawCircle(0, 0, 10);
			addChild(b);
		}else if (randA == 2) {
			b.graphics.beginFill(0xffffff);
			b.graphics.drawRect(0, 0, 10, 10);
			addChild(b);
		}else if (randA == 3) {
			b.graphics.lineStyle(3, 0xffffff);
			b.graphics.drawRect(0, 0, 10, 10);
			addChild(b);
		}else if (randA == 4) {
			b.graphics.beginFill(0xffffff);
			b.graphics.moveTo(0, -10);
			b.graphics.lineTo( -5, 0);
			b.graphics.lineTo(5, 0);
			addChild(b);
		}else if (randA == 5) {
			b.graphics.lineStyle(3,0xffffff);
			b.graphics.moveTo(0, -10);
			b.graphics.lineTo( -5, 0);
			b.graphics.lineTo(5, 0);
			b.graphics.lineTo( 0, -10);
			addChild(b);
		}
	}
}

class Wall extends Sprite {
	public function Wall(a:Number,b:Number) {
		var w:Sprite = new Sprite();
		w.graphics.beginFill(0x000000);
		w.graphics.drawRect(0, 0, a, b);
		addChild(w);
	}
}