Dobuemon Tunnel
Away3D4.0の開発が絶賛進んでるけど、FlashPlayer10対応のAway3D3.6を一足遅れていじってみた。
日本有数の心霊スポット、その名はドブえもんトンネル。
ずーーーっと見てると気分を悪くする場合がありますのでくれぐれもご注意ください。
当方では責任を負いかねます。
@author Masayuki Daijima (ARCHETYP Inc.)
http://www.daijima.jp/
http://twitter.com/daijimachine
/**
* Copyright daijimachine ( http://wonderfl.net/user/daijimachine )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1Y22
*/
/**
* Dobuemon Tunnel
*
* AAway3D4.0の開発が絶賛進んでるけど、
* FlashPlayer10対応のAway3D3.6を一足遅れていじってみた。
*
* 日本有数の心霊スポット、その名はドブえもんトンネル。
* ずーーーっと見てると気分を悪くする場合がありますので
* くれぐれもご注意ください。
* 当方では責任を負いかねます。
*
* @author Masayuki Daijima (ARCHETYP Inc.)
* http://www.daijima.jp/
* http://twitter.com/daijimachine
*/
package
{
import away3d.cameras.Camera3D;
import away3d.containers.Scene3D;
import away3d.containers.View3D;
import away3d.core.base.Vertex;
import away3d.core.filter.FogFilter;
import away3d.core.render.BasicRenderer;
import away3d.materials.ColorMaterial;
import away3d.materials.TransformBitmapMaterial;
import away3d.primitives.Cylinder;
import com.bit101.components.ProgressBar;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageScaleMode;
import flash.system.Security;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.geom.Matrix3D;
import flash.geom.Vector3D;
import flash.net.URLRequest;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.Quad;
import org.libspark.betweenas3.tweens.ITween;
[SWF(backgroundColor = "#000000", frameRate = "50", width = "465", height = "465")]
public class Document extends Sprite
{
private const IMG_URL:String = "http://www.daijima.jp/materials/wonderfl/dobuemon/images/twitter_icon_bigger.jpg";
private const D2R:Number = Math.PI / 180;
private var _loadPercent:Number = 0;
private var _dobuemon:Loader;
private var _scene:Scene3D;
private var _camera:Camera3D;
private var _view:View3D;
private var _cylinder:Cylinder;
private var _cylinder2:Cylinder;
private var _bitmapMaterial:TransformBitmapMaterial;
private var _weights:Array;
private var _angle:int;
private var _mtx1:Matrix3D;
private var _mtx2:Matrix3D;
private var _vec:Vector3D;
public function Document()
{
Security.loadPolicyFile("http://www.daijima.jp/crossdomain.xml");
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.quality = StageQuality.LOW;
loadDobuemon();
}
private function loadDobuemon():void
{
_dobuemon = new Loader();
var req:URLRequest = new URLRequest(IMG_URL);
_dobuemon.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
_dobuemon.load(req);
setProgressBar();
}
private function loadProgress(event:ProgressEvent):void
{
_loadPercent = event.target.bytesLoaded / event.target.bytesTotal;
}
private function setProgressBar():void
{
var p_bar:ProgressBar = new ProgressBar(this, 182, 232);
addEventListener(Event.ENTER_FRAME, function(event:Event):void
{
p_bar.value += (_loadPercent - p_bar.value) * .5;
if (p_bar.value > .99) {
p_bar.value = 1;
event.target.removeEventListener(event.type, arguments.callee);
var _tw:ITween = BetweenAS3.serial(
BetweenAS3.to(p_bar, { alpha:0 }, .3, Quad.easeOut),
BetweenAS3.removeFromParent(p_bar)
);
_tw.onComplete = setWorld;
_tw.play();
}
});
}
private function setWorld():void
{
_dobuemon.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress);
_mtx1 = new Matrix3D();
_mtx2 = new Matrix3D();
_vec = new Vector3D();
_weights = [];
_angle = 0;
_scene = new Scene3D();
_camera = new Camera3D();
_camera.y = -500;
_camera.x = 0;
_camera.z = 0;
_camera.focus = 25;
_camera.zoom = 25;
_camera.rotationX = 90;
var filter:FogFilter = new FogFilter( { material:new ColorMaterial(0), minZ:100, maxZ:1500 } );
_view = new View3D( { camera: _camera, scene: _scene, stats: false, x: stage.stageWidth >> 1, y: stage.stageHeight >> 1 } );
_view.renderer = new BasicRenderer(filter);
addChild(_view);
var bmpd:BitmapData = Bitmap(_dobuemon.content).bitmapData;
_bitmapMaterial = new TransformBitmapMaterial(bmpd, { repeat:true, scaleX:.1, scaleY:.1 } );
var radius:int = 120;
var segment:int = 10;
var h:int = 1000;
_cylinder = new Cylinder( { material:_bitmapMaterial, radius:radius, segmentsW:segment, segmentsH:segment, height:h, openEnded:true } );
_cylinder2 = new Cylinder( { material:_bitmapMaterial, radius:radius, segmentsW:segment, segmentsH:segment, height:h, openEnded:true } );
_cylinder.bothsides = true;
_scene.addChild(_cylinder);
var weight:Number, i:int;
for each(var v:Vertex in _cylinder.vertices) {
var row:int = i / segment;
weight = row * 0.000625;
_weights.push(weight);
i++;
}
onStageResize();
stage.addEventListener(Event.RESIZE, onStageResize);
addEventListener(Event.ENTER_FRAME, update);
}
private function update(event:Event):void
{
_bitmapMaterial.offsetY++;
_cylinder.rotationY += 0.5;
_angle++;
var rad:Number = _angle * D2R;
var updateNum:Number = Math.cos(rad) * 0.00045;
var i:int = 0;
while(i < _cylinder2.vertices.length) {
var v1:Vertex = _cylinder.vertices[i];
var v2:Vertex = _cylinder2.vertices[i];
_mtx1.identity();
_mtx1.prependRotation(updateNum, new Vector3D(0, 0, 1));
_mtx2.prependTranslation(updateNum, 0, 0);
_mtx1.prepend(_mtx2);
_vec = _mtx1.transformVector(v2.position);
v2.x = _vec.x;
v2.y = _vec.y;
v2.z = _vec.z;
var weightedV:Vertex = Vertex.weighted(v1, v2, 1 - _weights[i], _weights[i]);
v1.x = weightedV.x;
v1.y = weightedV.y;
v1.z = weightedV.z;
i++;
}
_view.render();
}
private function onStageResize(event:Event = null):void
{
_view.x = stage.stageWidth >> 1;
_view.y = stage.stageHeight >> 1;
}
}
}