forked from: ビリビリ(Lightning Effect)
/**
* Copyright Guri.Guriko ( http://wonderfl.net/user/Guri.Guriko )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1Xjc
*/
// forked from mousepancyo's ビリビリ(Lightning Effect)
/*
比較的簡単に実装できそうな方法で
稲妻というか放電風のビリビリを作ってみました。
マウスクリックでビリビリの出現点が変化します。
*/
package {
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Point;
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
[SWF(width="465", height="465", backgroundColor="0", frameRate="30")]
public class Main extends Sprite{
private const W:Number = 465;
private const H:Number = 465;
private const RANGE:int = 5;
private var _p:Point;
private var _sp:Sprite;
private var _ctf:ColorTransform;
private var _canvas:BitmapData;
private var _glow:BitmapData;
public function Main() {
init();
addEventListener(Event.ENTER_FRAME, update) ;
stage.addEventListener(MouseEvent.CLICK, onDown);
}
private function init():void{
_p = new Point(W / 2, 30);
_sp = new Sprite();
_sp.filters = [new GlowFilter(0xC9E6FC, 1, 10, 10, 4, 3, false, false)];
_ctf = new ColorTransform(0.9, 0.96, 1, 0.9);
_canvas = new BitmapData(W,H,false,0);
var bm:Bitmap = new Bitmap(_canvas, "auto", true);
_glow = new BitmapData(W / RANGE, H / RANGE, false, 0);
var glowBm:Bitmap = new Bitmap(_glow, "never", true);
glowBm.blendMode = "add";
glowBm.scaleX = glowBm.scaleY = RANGE;
addChild(bm);
addChild(glowBm);
}
private function onDown(e:MouseEvent):void{
_p = new Point(mouseX, mouseY);
}
private function update(e:Event):void{
var p:Point = new Point();
var num:int = Math.random() * 5;
p.x = _p.x;
p.y = _p.y;
_sp.graphics.clear();
_sp.graphics.lineStyle(num, 0xFFFFFF, 1-(num / 10));
_sp.graphics.moveTo(p.x, p.y);
var i:int = p.y;
while(i < W){
var n:int = Math.random() * 10;
i += n;
p.y = i;
p.x += Math.random() * (n * 2) - n;
_sp.graphics.lineTo(p.x, p.y);
}
_canvas.colorTransform(_canvas.rect, _ctf);
_canvas.draw(_sp);
_glow.draw(_canvas, new Matrix(1 / RANGE, 0, 0, 1 / RANGE));
}
}
}