forked from: Sound Star 3D
こっそりとSoundMixer.computeSpectrumの第二引数を
stageクリックでかえれるようにしてみた。
trueとfalseでの動きの違いを確かめる。
/**
* Copyright Jacky.Riawan ( http://wonderfl.net/user/Jacky.Riawan )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1UUR
*/
// forked from yd_niku's Sound Star 3D
// forked from yd_niku's forked from: soundtest6
// forked from gaina's soundtest6
//こっそりとSoundMixer.computeSpectrumの第二引数を
//stageクリックでかえれるようにしてみた。
//trueとfalseでの動きの違いを確かめる。
package
{
//import flash.media.Camera;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.*;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.utils.ByteArray;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BlurFilter;
import frocessing.display.F5MovieClip2DBmp;
import frocessing.color.*;
[SWF(width=465,height=465,backgroundColor=0x0)]
public class soundSpectrum extends F5MovieClip2DBmp
{
private var _particles:Vector.<Star>;
private var snd:Sound;
private var FFTswitch:Boolean = false;
private var $color:ColorHSV = new ColorHSV();
private var myBitmap:Bitmap
private var myBitmapData:BitmapData
private var blur:BlurFilter
//private var fil:Array = [];
public function setup():void{
//adding stuff
myBitmap = new Bitmap()
addChild(myBitmap)
myBitmapData=new BitmapData(465,465,true,0x00000000)
myBitmap.bitmapData=myBitmapData
blur = new BlurFilter(10, 10, 3)
//
size( 465, 465 );
//背景の描画
background( 0 );
//HSV
colorMode( HSV, 1 );
stage.addEventListener(MouseEvent.CLICK, FFTswitcher);
Wonderfl.capture_delay( 15 );
_particles = new Vector.<Star>();
playSound("http://www.takasumi-nagai.com/soundfiles/sound001.mp3");
}
private function drawBitmap():void
{
myBitmapData.draw(stage)
myBitmapData.applyFilter(myBitmapData, myBitmapData.rect, new Point(0, 0), blur)
myBitmapData.threshold( myBitmapData, myBitmapData.rect,new Point(0,0),"<", 0XFF2c2c2c, 0xBBFFFF00, 0xFFFFFFFF, false);
}
private var _camera:Camera = new Camera();
private var _angleY:Number = 0;
private var _angleC:Number = 0;
public function draw():void{
_angleY+=6;
_angleC++;
$color.hsv(_angleC%540,0.5,0.2+(_angleC%480)/480*0.3)
beginFill(0xFFFFFFF,0.95);
drawRect(0,0,465,465);
endFill();
var bytes:ByteArray = new ByteArray();
SoundMixer.computeSpectrum(bytes, FFTswitch, 0);
var i:uint, j:uint;
var lev:Number = 0;
const DEF_CNT:Number = 36;
var cnt:Number = DEF_CNT;
var aX:Number = Math.cos(_angleY/180*Math.PI);
var aY:Number = Math.sin(_angleY/180*Math.PI);
for (i = 0; i < 2; i++)
{
for (j = 0; j < 256; j++)
{
var rf:Number = bytes.readFloat();
if (cnt-->0) lev += rf;
else {
if( lev > 1 ) {
var r:Number = random(lev,0.2);
var p:Star = new Star();
p.x = 0;
p.y = 0;
p.z = 0;
p.vx = lev/3+aX*r;
p.vy = Math.random()*lev/6+aY*r/2;
p.vz = (Math.random()-0.5)*lev;
p.mass = lev/5;
_particles.push(p);
}
cnt = DEF_CNT; lev = 0;
}
}
}
_camera.rotationY -= 1.5;
_camera.rotationZ -= 0.5;
var rotX:Number = _camera.rotationX*DIGREE_TO_RADIAN;
var rotY:Number = _camera.rotationY*DIGREE_TO_RADIAN;
var rotZ:Number = _camera.rotationZ*DIGREE_TO_RADIAN;
for(var k:int=_particles.length-1; k>=0; k-- ){
var s:Star = _particles[k];
if(s.life<=0) {
_particles.splice(i,1);
continue;
}
s.x += s.vx;
s.y += s.vy + Math.sin((s.life%360)/180*Math.PI)+0.5;
s.z += s.vz;
s.life--;
var ap :Object = applyRotation( s.x, s.y,rotZ);// ab = xy
var zp :Object = applyRotation(ap.b, s.z,rotX);// ab = yz
var bp :Object = applyRotation(zp.b, ap.a,rotY);// ab = zx
var persepective:Number = _camera.forcus / ( _camera.forcus + bp.a )* _camera.zoom;
var px:Number = bp.b * persepective + 232;
var py:Number = zp.a * persepective + 232;
if( px < -100 || px > 565 || py < -100 || py > 565 ) continue;
stroke(0,0,0,(s.life-80)/80);
drawCircle( px, py, persepective*5*s.mass*Math.random() );
var offset:Number = random(Math.PI);
noStroke();
beginFill(0xFF0000,(s.life-80)/80);
var sradius:Number = random(persepective*5.5,0.2)*s.mass, ssradius:Number, partAngle:Number = Math.PI*2/10;
var ssx:Number, ssy:Number;
for(var t:int=0; t<10;++t){
ssradius = (t%2==0?0.35:1)*sradius;
ssx = px+Math.sin(partAngle*t+offset)*ssradius;
ssy = py+Math.cos(partAngle*t+offset)*ssradius;
if(t==0) moveTo( ssx, ssy );
lineTo( ssx, ssy );
}
endFill();
}
drawBitmap()
}
private var speedAngle:Number = 0;
private var DIGREE_TO_RADIAN:Number = 1/180*Math.PI;
private function applyRotation(a:Number,b:Number,rot:Number):Object {
return {
a:( Math.cos(rot)*a - Math.sin(rot)*b ),
b:( Math.sin(rot)*a + Math.cos(rot)*b )
};
}
private function playSound(sndUrl:String):void
{
snd = new Sound();
var context:SoundLoaderContext = new SoundLoaderContext(10,true);
var req:URLRequest = new URLRequest(sndUrl);
snd.load(req, context);
var sndChannel:SoundChannel=new SoundChannel();
sndChannel = snd.play(0, 5);
}
private function FFTswitcher(e:MouseEvent):void
{
if (FFTswitch) { FFTswitch = false; } else { FFTswitch = true;}
}
}
}
class Camera{
public var forcus:Number = 450;
public var zoom:Number = 1.5;
public var rotationX:Number = 0;
public var rotationY:Number = 0;
public var rotationZ:Number = 0;
}
class Star{
public var x:Number = 0;
public var y:Number = 0;
public var z:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var life:Number = 240;
public var mass:Number = 1;
}