Matrix3Dのクローン FP11
FlashPlayr11から拡張されたMatrix3Dの機能を使ってクローンの実行時間を計ってみました。
Fork元 http://wonderfl.net/c/t4Sm
コードも簡単だしcopyFromを使うのがよさそうですね。
/**
* Copyright 9balls ( http://wonderfl.net/user/9balls )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1ISH
*/
// forked from zahir's Matrix3Dのクローン
// forked from zahir's 速度比較用テンプレ
package {
import flash.geom.Matrix3D;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.display.Sprite;
import flash.utils.getTimer;
[SWF(width="465",height="465")]
public class Main extends Sprite {
private const LOOP:int = 1000000;
private var t:TextField;
public function Main(){
addChild((t = new TextField())).width = t.height = 465;
addEventListener(MouseEvent.CLICK, onClick);
ex();
}
private function onClick(e:MouseEvent):void {
ex();
}
private function ex():void {
var i:int = 0;
var time1:int;
var time2:int;
var recode:Array = [];
var count:int = 0;
t.text = "各 " + LOOP + " 回ループ\n\n";
// ここから処理
var m:Matrix3D = new Matrix3D();
var _m:Matrix3D = m.clone();
_m.appendScale(2, 3, 4);
time1 = getTimer();
for (i = 0; i < LOOP; i++){
m = _m.clone();
}
time2 = getTimer() - time1;
recode[count++] = new TimeData("clone()", time2, "");
time1 = getTimer();
for (i = 0; i < LOOP; i++){
m.rawData = _m.rawData;
}
time2 = getTimer() - time1;
recode[count++] = new TimeData("rawData 2 rawData", time2, "");
time1 = getTimer();
for (i = 0; i < LOOP; i++){
m = new Matrix3D(_m.rawData);
}
time2 = getTimer() - time1;
recode[count++] = new TimeData("new", time2, "");
time1 = getTimer();
var v:Vector.<Number> = _m.rawData;
for (i = 0; i < LOOP; i++){
m.rawData = v;
}
time2 = getTimer() - time1;
recode[count++] = new TimeData("rawData -> vector -> rawData", time2, "複数クローンを作る場合にはこんな感じでしょうか");
time1 = getTimer();
for (i = 0; i < LOOP; i++){
m.copyFrom(_m);
}
time2 = getTimer() - time1;
recode[count++] = new TimeData("copyFrom", time2, "FP11新機能");
time1 = getTimer();
for (i = 0; i < LOOP; i++){
_m.copyToMatrix3D(m);
}
time2 = getTimer() - time1;
recode[count++] = new TimeData("copyToMatrix3D", time2, "FP11新機能");
// ここまで処理
if (recode.length){
result(recode);
}
t.appendText("clickで再計算");
}
private function result(recode:Array):void {
recode.sortOn("time", Array.NUMERIC);
var max:int = (recode[recode.length - 1] as TimeData).time;
for (var i:int = 0, len:int = recode.length; i < len; i++){
var data:TimeData = recode[i] as TimeData;
var n:int = max / data.time * 100;
t.appendText(data.title + " :: " + data.time + " ms\n\t\t最低速に比べて約 " + n + " %高速 \n");
if (data.ms == "")
t.appendText("\n");
else
t.appendText("\t\t" + data.ms + "\n\n");
}
}
}
}
import flash.geom.Matrix3D;
class TimeData {
public var title:String;
public var time:int;
public var ms:String; // なんか、おまけ要素
public function TimeData(title:String = "", time:int = 0, ms:String = ""){
this.title = title;
this.time = time;
this.ms = ms;
}
}