forked from: SVG Shape Tween
/**
* Copyright vuja22 ( http://wonderfl.net/user/vuja22 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1CVs
*/
// forked from kjkmr's SVG Shape Tween
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import caurina.transitions.Tweener;
public class Main extends Sprite {
private var _container:Sprite = new Sprite();
private var _from:BezierPath = new BezierPath(<path fill="none" stroke="#000000" d="M220.3,214.998c0,0-1.08-0.067-1.553,0l-1.62-1.351l-0.404,0.876l-0.744,0.203l-0.676,0.811c0,0-5.334,1.756-9.046,1.892c-3.714,0.134-12.09,1.89-14.519,4.185l-0.541-0.404l-0.539,1.078l0.134-1.01l-0.607,0.473c0,0-1.959-11.412-2.43-13.843c-0.475-2.432-3.176-17.354-7.563-21.338c0,0,1.959-5.94,2.565-15.125c0.609-9.18,2.349-18.734,2.349-18.734s-1.958-6.345,0-17.553c1.958-11.209,2.297-13.371,2.297-13.371l-0.339-0.203c0,0,2.904-2.769,3.445-6.212c0.54-3.443-0.203-7.966-1.284-8.845c0,0-1.418,0.271-0.271,1.35c0,0-0.474,2.297,0,3.849c0.473,1.553-0.743,4.66-2.902,5.133c-2.161,0.472-3.309,0.202-1.755,3.577c0,0,0.302,0.546,0.277,1.756c-0.002,0.065-0.005,0.133-0.01,0.203c-0.066,1.351-1.011,0.472-1.011,0.472l0.673,1.35c0,0,0.744,2.973-1.483,8.914c-2.228,5.941-4.053,16.54-1.892,18.701l0.677,1.014c0,0-1.258,7.765-2.214,11.916c-1.32,5.718-4.325,11.725-4.39,15.463c0,0-5.268,3.982-5.472,7.831c-0.202,3.851,0.609,5.943,1.556,7.293c0.93,1.328,2.174,3.566-1.247,5.376c-0.122-0.329-0.251-0.676-0.399-1.042c-1.312,2.828-3.728,4.998-6.255,6.342c-0.263,0.117-0.528,0.231-0.808,0.332c-4.932,1.752-6.483,0.876-6.483,0.876l0.472,1.486c0,0-6.754-0.812-9.451,1.688l-0.203,0.405c0,0-1.622,0.271-2.095,1.551c0,0-0.539,1.624,0.204,2.771l-0.404,0.336c0,0-0.206-1.957-0.542-2.497c0,0,1.351-1.215,0.811-2.702c0,0,1.554,0.137,0.677-2.294c0,0-1.013-2.229-2.163-1.417c0,0-2.633-2.23-4.457,1.55c0,0-7.291-2.023-8.709,4.729c0,0-2.759,1.757,0.275,3.545l0.427,0.452c0,0,1.778,1.099,2.405,2.339c0.063,0.991-0.499,2.016-1.582,2.336c0.696-0.092,1.311-0.427,1.821-0.903c0.012,1.41-0.131,3.035-0.131,3.035s6.014-0.11,6.788-0.387l0.172-0.408c0,0,5.521-4.016,9.149-2.212c0,0,0.173,0.084,0.492,0.021c0.324-0.064,1.27-0.214,1.27-0.214l5.023,2.599c0,0-2.984,0.301-5.605,0.685c-2.602,0.387-6.498,1.255-8.093,1.396c-0.989-0.214-1.996-0.419-2.958-0.331c0.005-0.005,0.202,0.035,0.243,0.018c-2.513,0.657-5.37,1.188-7.725,1.349c1.506,1.366,4.573,1.193,6.372,0.446c0.011,0.025-0.234,0.231-0.213,0.265c1.738,0.194,3.874-0.03,5.497-0.579c4.258-0.026,19.007-0.107,20.852,0.008c0,0-6.074-6.707-7.154-7.788l0.099-0.088c1.429,0.067,3.495,0.266,4.535,0.397c1.761-3.063,0.888-4.07,1.981-4.783c4.774-3.099,7.013-4.913,10.153-8.541c-0.123-0.036-0.233-0.078-0.353-0.119c0.331-0.349,3.938-4.251,4.153-8.202c0,0,8.622,25.185,9.971,29.304c0,0,22.958-8.71,27.888-9.586l2.16,0.944l1.081-0.944l0.403-0.138c0,0,1.756,1.554,0.202,6.145c0,0-0.605,2.027-2.022,2.295c-1.42,0.272-1.622,0.272-1.622,0.272s0.27,1.146,1.891,1.012c0,0,3.171,0.405,3.713-0.608c0.543-1.012-0.068-2.227,0.34-3.982c0.405-1.755,1.281-1.621,1.62-3.917C223.813,215.671,224.217,213.85,220.3,214.998z"/>);
private var _to:BezierPath = new BezierPath(<path fill="none" stroke="#000000" d="M188.324,400.087c-0.073-41.951-0.824-83.696-2.438-125.559c-7.783-0.426-17.133,7.253-23.861,10.497c-7.873,3.797-17.965,8.819-27.031,7.805c-15.467-1.729-24.332-33.294-27.273-45.413c-3.588-14.785,8.756-37.561,24.372-40.848c0.211,1.092,0.48,1.495,0.231,2.768c-10.091-6.033-17.466-23.676-22.812-33.491c-5.764-10.583-18.172-32.821-9.924-45.094c5.585-8.311,18.78-7.048,27.262-8.344c4.256-0.651,15.688-4.25,19.863-1.51c8.04-12.021,11.047-24.974,21.201-36.111c6.964-7.639,15.68-16.915,27.167-15.407c8.352,1.096,13.101,11.518,17.978,17.88c4.139,5.4,20.728,23.333,15.585,31.9c-0.689-10.746,25.26-17.366,32.738-18.536c19.253-3.012,44.501,2.573,50.229,23.55c6.092,22.313,4.264,64.883-26.637,67.638c-3.35,0.299-11.462,0.491-9.632-5.535c2.81-9.248,34.339,14.391,36.698,16.236c15.071,11.789,38.446,36.807,21.668,56.506c-9.763,11.461-38.082,26.517-53.532,17.935c-2.376-1.32-4.147-1.99-2.555-4.209c11.77,4.685,14.909,33.047,10.429,42.996c-3.555,7.895-13.639,8.708-21.31,9.044c-13.537,0.593-22.417-6.477-32.581-14.515c-8.529-6.746-20.6-12.772-21.771-24.303c-0.187-1.835-0.566-3.722-0.59-5.55c-5.118,29.655-2.299,61.414-2.299,91.38c0,10.231,0,17.971,0,28.202"/>);
private var _motion:PathMotion = new PathMotion( _container.graphics, _from, _to );
public function Main() {
stage.align = "LT";
stage.scaleMode = "noScale";
addChild( _container );
Tweener.addTween( _motion, { position:1, time:1, delay:1, transition:"easeInOutCubic", onComplete:_reverse } );
}
private function _reverse():void {
_motion.reverse();
Tweener.addTween( _motion, { position:1, time:1, delay:0, transition:"easeInOutCubic", onComplete:_reverse } );
}
}
}
/*--------------------------------------------------
* 3次ベジェ曲線のアンカーポイントのデータ
* jp.kimulabo.display.bezier.Anchor
--------------------------------------------------*/
class Anchor {
/*--------------------------------------------------
* インスタンス変数
--------------------------------------------------*/
public var x:Number; // x座標
public var y:Number; // y座標
public var prevX:Number; // 前のコントロールポイントのx座標
public var prevY:Number; // 前のコントロールポイントのy座標
public var nextX:Number; // 次のコントロールポイントのx座標
public var nextY:Number; // 次のコントロールポイントのy座標
/*--------------------------------------------------
* コンストラクタ
--------------------------------------------------*/
public function Anchor( i_x:Number = 0, i_y:Number = 0, i_prevX:Number = NaN, i_prevY:Number = NaN, i_nextX:Number = NaN, i_nextY:Number = NaN ) {
x = i_x;
y = i_y;
prevX = i_prevX || x;
prevY = i_prevY || y;
nextX = i_nextX || x;
nextY = i_nextY || y;
}
/*--------------------------------------------------
* toString()
--------------------------------------------------*/
public function toString():String {
return "Anchor{ x:"+x+", y:"+y+", prevX:"+prevX+", prevY:"+prevY+", nextX:"+nextX+", nextY:"+nextY+" }";
}
/*--------------------------------------------------
* clone()
--------------------------------------------------*/
public function clone():Anchor {
return new Anchor( x, y, prevX, prevY, nextX, nextY );
}
}
import flash.display.Graphics;
import flash.geom.Point;
/*--------------------------------------------------
* 3次ベジェ曲線のパスのデータ
* jp.kimulabo.display.bezier.BezierPath
--------------------------------------------------*/
class BezierPath {
/*--------------------------------------------------
* 定数
--------------------------------------------------*/
public static const DIVISION:uint = 8;
public static const DATA_REG:RegExp = /[MmLlCcHhVvSs][0-9,.-]+/;
/*--------------------------------------------------
* インスタンス変数
--------------------------------------------------*/
public var anchors:Array = [];
public var random:Number = 2;
/*--------------------------------------------------
* コンストラクタ
--------------------------------------------------*/
public function BezierPath( ... args ) {
if ( args[0] is XML ) parseSVG( args[0] );
else push.apply( this, args );
}
/*--------------------------------------------------
* アンカーポイントを最後に追加
--------------------------------------------------*/
public function push( ... args ):void {
var i:uint, l:uint = args.length;
for ( i=0; i<l; i++ ) {
if ( args[i] is Anchor ) {
anchors.push( args[i] );
} else if ( args[i] is Array ) {
push.apply( this, args[i] );
} else {
throw("Invalid Argument ( "+ args[i] + " )");
}
}
}
/*--------------------------------------------------
* 最後のアンカーポイントを削除
--------------------------------------------------*/
public function pop():Anchor {
var a:Anchor = anchors.pop();
return a;
}
/*--------------------------------------------------
* 特定のアンカーポイントの前にアンカーポイントを追加
--------------------------------------------------*/
public function before( i_anchor:Anchor, ... args ):void {
var i:uint, index:int = -1, l:uint = anchors.length;
for ( i=0; i<l; i++ ) {
if ( anchors[i] == i_anchor ) {
index = i;
break;
}
}
if ( index < 0 ) return;
var b:Array = anchors.splice( 0, index );
l = args.length;
for ( i=0; i<l; i++ ) {
if ( args[i] is Anchor ) b.push( args[i] );
else if ( args[i] is Array ) b = b.concat( args[i] );
else throw("Invalid Argument ( "+args[i]+" )");
}
anchors = b.concat( anchors );
}
/*--------------------------------------------------
* アンカーポイントの数
--------------------------------------------------*/
public function get length():uint { return anchors.length; }
public function set length( i_value:uint ):void {
while ( anchors.length < i_value ) anchors.push( anchors[ anchors.length - 1].clone() );
}
/*--------------------------------------------------
* 特定のアンカーポイントの後にアンカーポイントを追加
--------------------------------------------------*/
public function after( i_anchor:Anchor, ... args ):void {
var i:uint, index:int = -1, l:uint = anchors.length;
for ( i=0; i<l; i++ ) {
if ( anchors[i] == i_anchor ) {
index = i;
break;
}
}
if ( index < 0 ) return;
var b:Array = anchors.splice( 0, index + 1 );
l = args.length;
for ( i=0; i<l; i++ ) {
if ( args[i] is Anchor ) b.push( args[i] );
else if ( args[i] is Array ) b = b.concat( args[i] );
else throw("Invalid Argument ( "+args[i]+" )");
}
anchors = b.concat( anchors );
}
/*--------------------------------------------------
* 複製
--------------------------------------------------*/
public function clone():BezierPath {
var i:uint, l:uint = anchors.length;
var a:Array = [];
for ( i=0; i<l; i++ ) a.push( anchors[i].clone() );
return new BezierPath( a );
}
/*--------------------------------------------------
* SVGをパース
--------------------------------------------------*/
public function parseSVG( i_xml:XML ):void {
var d:String = i_xml.@d;
var pt:Point = new Point();
var px:Number, py:Number, nx:Number, ny:Number;
var s:int, m:String, t:String, tt:String, n:Array;
var prev:Anchor;
s = d.search( DATA_REG );
if ( s < 0 ) return;
anchors = [];
while( s >= 0 ) {
m = d.match( DATA_REG )[0];
t = m.substr(0,1);
tt = m.substr(1);
while( tt.match(/([0-9])-/) ) tt = tt.replace(/([0-9])-/,"$1,-");
n = tt.split(",");
switch( t ) {
/* 移動 */
case "m":
pt.x += parseFloat(n[0]);
pt.y += parseFloat(n[1]);
push( new Anchor( pt.x, pt.y ) );
break;
case "M":
pt.x = parseFloat(n[0]);
pt.y = parseFloat(n[1]);
push( new Anchor( pt.x, pt.y ) );
break;
/* 水平線 */
case "h":
pt.x += parseFloat(n[0]);
push( new Anchor( pt.x, pt.y ) );
break;
case "H":
pt.x = parseFloat(n[0]);
push( new Anchor( pt.x, pt.y ) );
break;
/* 垂直線 */
case "v":
pt.y += parseFloat(n[0]);
push( new Anchor( pt.x, pt.y ) );
break;
case "V":
pt.y = parseFloat(n[0]);
push( new Anchor( pt.x, pt.y ) );
break;
/* 直線 */
case "l":
pt.x += parseFloat(n[0]);
pt.y += parseFloat(n[1]);
push( new Anchor( pt.x, pt.y ) );
break;
case "L":
pt.x = parseFloat(n[0]);
pt.y = parseFloat(n[1]);
push( new Anchor( pt.x, pt.y ) );
break;
/* 三次ベジェ */
case "c":
nx = pt.x + parseFloat(n[0]);
ny = pt.y + parseFloat(n[1]);
px = pt.x + parseFloat(n[2]);
py = pt.y + parseFloat(n[3]);
pt.x += parseFloat(n[4]);
pt.y += parseFloat(n[5]);
if ( anchors.length ) {
prev = anchors[anchors.length - 1];
prev.nextX = nx;
prev.nextY = ny;
}
push( new Anchor( pt.x, pt.y, px, py ) );
break;
case "C":
nx = parseFloat(n[0]);
ny = parseFloat(n[1]);
px = parseFloat(n[2]);
py = parseFloat(n[3]);
pt.x += parseFloat(n[4]);
pt.y += parseFloat(n[5]);
if ( anchors.length ) {
prev = anchors[anchors.length - 1];
prev.nextX = nx;
prev.nextY = ny;
}
push( new Anchor( pt.x, pt.y, px, py ) );
break;
/* 省略型滑三次ベジェ */
case "s":
px = pt.x + parseFloat(n[0]);
py = pt.y + parseFloat(n[1]);
pt.x += parseFloat(n[2]);
pt.y += parseFloat(n[3]);
if ( anchors.length ) {
prev = anchors[anchors.length - 1];
prev.nextX = isNaN(prev.prevX) ? prev.x : prev.x + ( prev.x - prev.prevX );
prev.nextY = isNaN(prev.prevY) ? prev.y : prev.y + ( prev.y - prev.prevY );
}
push( new Anchor( pt.x, pt.y, px, py ) );
break;
case "S":
nx = parseFloat(n[0]);
ny = parseFloat(n[1]);
px = parseFloat(n[2]);
py = parseFloat(n[3]);
pt.x += parseFloat(n[4]);
pt.y += parseFloat(n[5]);
if ( anchors.length ) {
prev = anchors[anchors.length - 1];
prev.nextX = isNaN(prev.prevX) ? prev.x : prev.x + ( prev.x - prev.prevX );
prev.nextY = isNaN(prev.prevY) ? prev.y : prev.y + ( prev.y - prev.prevY );
}
push( new Anchor( pt.x, pt.y, px, py ) );
break;
default:
trace(t);
break;
}
//
d = d.substr( m.length );
s = d.search( DATA_REG );
}
}
/*--------------------------------------------------
* Graphics描画
* 分割して3次ベジェを2次ベジェに変換して描画
--------------------------------------------------*/
public function redraw( i_graphics:Graphics ):void {
i_graphics.clear();
draw( i_graphics );
}
public function draw( i_graphics:Graphics ):void {
//初期化
if ( !anchors.length ) return;
var i:uint;
var l:uint = anchors.length - 1;
var t:Number;
var offset:Number = 1 / DIVISION;
var pt1:Point;
var pt2:Point;
var pt3:Point;
var sa:Anchor, ea:Anchor;
var s:Boolean, e:Boolean;
var b:BezierSegment;
i_graphics.lineStyle( 1, 0 );
i_graphics.moveTo( anchors[0].x, anchors[0].y );
for ( i=0; i<l; i++ ) {
sa = anchors[i];
ea = anchors[i+1];
if ( sa.x == ea.x && sa.y == ea.y ) continue;
//コントロールポイントの有無
s = ( !isNaN( sa.nextX ) && !isNaN( sa.nextY ) ) as Boolean;
e = ( !isNaN( ea.prevX ) && !isNaN( ea.prevY ) ) as Boolean;
if ( s && e ) {
//3次ベジェを分割して近似2次ベジェに変換
b = new BezierSegment(
new Point( sa.x, sa.y ),
new Point( sa.nextX || 0, sa.nextY || 0 ),
new Point( ea.prevX || 0, ea.prevY || 0 ),
new Point( ea.x, ea.y )
);
t = 0;
while ( t < 1.0 - offset ) {
pt1 = b.getValue(t);
t += offset;
pt2 = b.getValue(t);
t += offset;
pt3 = b.getValue(t);
pt2 = new Point(
pt2.x * 2 - ( pt1.x + pt3.x ) * 0.5,
pt2.y * 2 - ( pt1.y + pt3.y ) * 0.5
);
if ( random != 0 ) {
pt2.x += Math.random() * random - random * 0.5;
pt2.y += Math.random() * random - random * 0.5;
pt3.x += Math.random() * random - random * 0.5;
pt3.y += Math.random() * random - random * 0.5;
}
i_graphics.curveTo( pt2.x, pt2.y, pt3.x, pt3.y );
}
} else {
//直線
i_graphics.lineTo( ea.x, ea.y );
}
}
}
}
import flash.display.Graphics;
import flash.geom.Point;
/*--------------------------------------------------
* 3次ベジェ曲線のパスのデータのシェイプトゥイーン
* jp.kimulabo.display.bezier.PathMotion
--------------------------------------------------*/
class PathMotion {
/*--------------------------------------------------
* 定数
--------------------------------------------------*/
/*--------------------------------------------------
* インスタンス変数
--------------------------------------------------*/
private var _graphics:Graphics;
private var _path:BezierPath;
private var _from:BezierPath;
private var _to:BezierPath;
private var _position:Number = 0;
/*--------------------------------------------------
* コンストラクタ
--------------------------------------------------*/
public function PathMotion( i_graphics:Graphics, i_from:BezierPath = null, i_to:BezierPath = null ) {
_graphics = i_graphics;
from = i_from;
to = i_to;
}
/*--------------------------------------------------
* getter & setter for from / to
--------------------------------------------------*/
public function get from():BezierPath { return _from; }
public function set from( i_value:BezierPath ):void {
_from = i_value;
if ( _from ) _path = _from.clone();
adjustLength();
position = _position;
}
public function get to():BezierPath { return _to; }
public function set to( i_value:BezierPath ):void {
_to = i_value;
adjustLength();
position = _position;
}
public function adjustLength():void {
if ( !_from || !_to || !_path ) return;
_from.length = _to.length;
_to.length = _from.length;
_path.length = _from.length;
}
/*--------------------------------------------------
* reverse();
--------------------------------------------------*/
public function reverse():void {
var f:BezierPath = _from;
_from = _to;
_to = f;
position = 1-_position;
}
/*--------------------------------------------------
* getter & setter for position
--------------------------------------------------*/
public function get position():Number { return _position; }
public function set position( i_value:Number ):void {
if ( !_from || !_to ) return;
_position = i_value;
var i:uint, l:uint = _path.length;
var a:Anchor, from:Anchor, to:Anchor;
for ( i=0; i<l; i++ ) {
a = _path.anchors[i];
from = _from.anchors[i];
to = _to.anchors[i];
a.x = from.x + ( to.x - from.x ) * _position;
a.y = from.y + ( to.y - from.y ) * _position;
a.prevX = from.prevX + ( to.prevX - from.prevX ) * _position;
a.prevY = from.prevY + ( to.prevY - from.prevY ) * _position;
a.nextX = from.nextX + ( to.nextX - from.nextX ) * _position;
a.nextY = from.nextY + ( to.nextY - from.nextY ) * _position;
}
_path.redraw( _graphics );
}
}
/*--------------------------------------------------
* BezierSegment
*
* wonderflに fl.motion.BezierSegment がないから、@nanlow さんのを拝借してちょっと修正
* http://wonderfl.net/c/dHyt
*
--------------------------------------------------*/
class BezierSegment {
private var _anchor0:Point;
private var _anchor1:Point;
private var _controll0:Point;
private var _controll1:Point;
public function BezierSegment(anchor0:Point, controll0:Point, controll1:Point, anchor1:Point) {
_anchor0 = anchor0;
_anchor1 = anchor1;
_controll0 = controll0;
_controll1 = controll1;
}
public function getValue(per:Number):Point {
if (per < 0 || 1 < per) {
throw new Error(' 0≦per≦1でお願いしますm(_ _;)m');
}
var p:Number = 1 - per;
return new Point(p * p * p * _anchor0.x + 3 * p * p * per * _controll0.x + 3 * p * per * per * _controll1.x + per * per * per * _anchor1.x,p * p * p * _anchor0.y + 3 * p * p * per * _controll0.y + 3 * p * per * per * _controll1.y + per * per * per * _anchor1.y);
}
}