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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Flickrの画像を表示

Flickr Services API Documentation
* http://www.flickr.com/services/api/
*
/**
 * Copyright albatrus_jp ( http://wonderfl.net/user/albatrus_jp )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/1Bhg
 */

// forked from umhr's Flickrの画像を表示
/*
 * Flickr Services API Documentation
 * http://www.flickr.com/services/api/
 * */

package {
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.net.navigateToURL;
	import flash.net.URLRequest;
	import flash.filters.DropShadowFilter;
	import flash.system.LoaderContext;
	
	[SWF(backgroundColor="0xCCCCCC")]
	public class Main extends Sprite {
		public function Main() {
			var myLoader:Loader = new Loader();
			var myURLRequest:URLRequest = new URLRequest("http://farm4.static.flickr.com/3467/3828917519_d209a026fb_o.jpg");
			//LoaderContextを使うと、drawできるようになる。ただしcrossdomain.xmlで許可されている場合のみ
			//これ→http://farm4.static.flickr.com/crossdomain.xml
			var myLoaderContext:LoaderContext = new LoaderContext(true);
			myLoader.load(myURLRequest , myLoaderContext);
			myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
			//Loaderごとステージに置く例(左上の画像)
			addChild(myLoader);
			
			//ステージ上のオブジェクト全てにフィルターをかける
			filters = [new DropShadowFilter()];
			
			//flickr上の画像のページへのリンク
			addEventListener(MouseEvent.CLICK, CLICK);
		}
		
		private function CLICK(e:MouseEvent):void {
			navigateToURL(new URLRequest("http://www.flickr.com/photos/38149748@N03/3828917519/in/set-72157621937806331/") );
		}
		
		private function onComplete(e:Event):void {
			//new LoaderContext(true)にしているのでbitmap化して変形できる
			var myBitmap:Bitmap = e.target.content;
			var myBitmapData:BitmapData = new BitmapData(myBitmap.width, myBitmap.height);
			myBitmapData.draw(myBitmap);
			var mySprite:Sprite = new Sprite();
			mySprite.graphics.beginBitmapFill(myBitmapData);
			//drawRect(x座標、y座標、四角形の幅、四角形の長さ)
			mySprite.graphics.drawRect(210, 0 , 190, 200); 
			mySprite.graphics.drawCircle(300, 100, 90); 
			mySprite.graphics.drawCircle(300, 100, 70);
			addChild(mySprite);
			
			//二つ目の画像
			var newSprite:Sprite= new Sprite();
			newSprite.graphics.beginBitmapFill(myBitmapData);
			//drawRoundRect(int x, int y, int width, int height,
                                //   int arcWidth, int arcHeight)
			newSprite.graphics.drawRoundRect(0, 210 , 200, 200, 100, 100);
			newSprite.graphics.drawRect(40,250,120,130);  
			newSprite.graphics.drawCircle(100,320,50);   
			addChild(newSprite); 
		
		}
	}
}