DotLight + SoundMixer (4)
//////////////////////////////////////////////////////////////////////////////
DotLight + SoundMixer (4)
[AS3.0] ドットの光 (4)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1093
参照 : Force Field [http://wonderfl.net/c/71Zy]
参照 : Force Field with Bresenham's line and Sparkle [http://wonderfl.net/c/lTpz]
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1329
*/
////////////////////////////////////////////////////////////////////////////////
// DotLight + SoundMixer (4)
//
// [AS3.0] ドットの光 (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1093
//
// 参照 : Force Field [http://wonderfl.net/c/71Zy]
// 参照 : Force Field with Bresenham's line and Sparkle [http://wonderfl.net/c/lTpz]
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.StageQuality;
import flash.display.StageDisplayState;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
//import net.hires.debug.Stats;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="60")]
public class Main extends Sprite {
private var base:Shape;
private var light:DotLight;
private var controller:Sprite;
private var fullscreenBtn:Btn;
private var normalBtn:Btn;
public function Main() {
Wonderfl.capture_delay(40);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.quality = StageQuality.MEDIUM;
stage.addEventListener(Event.RESIZE, resize, false, 0, true);
init();
//addChild(new Stats());
}
private function init():void {
base = new Shape();
addChild(base);
base.graphics.beginFill(0x000000);
base.graphics.drawRect(0, 0, 465, 465);
base.graphics.endFill();
//
light = new DotLight(new Rectangle(0, 0, 1000, 750));
addChild(light);
//light.start();
//
controller = new Sprite();
addChild(controller);
controller.x = 232;
controller.y = 445;
fullscreenBtn = new Btn();
controller.addChild(fullscreenBtn);
fullscreenBtn.init({label: "full screen", type: 2, width: 100});
fullscreenBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
normalBtn = new Btn();
controller.addChild(normalBtn);
normalBtn.init({label: "normal", type: 2, width: 100});
normalBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
normalBtn.visible = false;
resize();
}
private function resize(evt:Event = null):void {
update();
screenMode();
}
private function update():void {
var sw:uint = stage.stageWidth;
var sh:uint = stage.stageHeight;
base.width = sw;
base.height = sh;
var xscale:Number = sw/1000;
var yscale:Number = sh/750;
var scale:Number = Math.max(1, Math.max(xscale, yscale));
light.x = - int((1000*scale - sw)/2);
light.y = - int((750*scale - sh)/2);
light.scaleX = light.scaleY = scale;
controller.x = uint(sw/2);
controller.y = sh - 20;
}
private function screenMode():void {
if (stage.displayState == StageDisplayState.NORMAL) {
fullscreenBtn.visible = true;
normalBtn.visible = false;
} else {
fullscreenBtn.visible = false;
normalBtn.visible = true;
}
}
private function click(evt:MouseEvent):void {
if (stage.displayState == StageDisplayState.NORMAL) {
stage.displayState = StageDisplayState.FULL_SCREEN;
} else {
stage.displayState = StageDisplayState.NORMAL;
}
}
}
}
//////////////////////////////////////////////////
// DotLightクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.utils.getTimer;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
import flash.net.URLRequest;
import flash.system.Security;
class DotLight extends Sprite {
private var rect:Rectangle;
private var canvas:BitmapData;
private var map:BitmapData;
private var sparkle:BitmapData;
private var afterglow:BitmapData;
private static var scale:uint = 4;
private var aMatrix:Matrix;
private var colorTrans:ColorTransform;
private var blur:BlurFilter;
private var sMatrix:Matrix;
private var offsets:Array;
private var seed:uint;
private var light:EmitLight;
private var sound:Sound;
private var channel:SoundChannel;
private static var soundPath:String = "http://www.takasumi-nagai.com/soundfiles/sound004.mp3";
private var byteArray:ByteArray;
private static var channels:uint = 256;
private static var factors:uint = 0;
public function DotLight(r:Rectangle) {
rect = r;
init();
}
private function init():void {
afterglow = new BitmapData(rect.width*2/scale, rect.height*2/scale, false, 0xFF000000);
var aBitmap:Bitmap = new Bitmap(afterglow, PixelSnapping.AUTO, true);
aBitmap.scaleX = aBitmap.scaleY = scale/2;
addChild(aBitmap);
canvas = new BitmapData(rect.width, rect.height, true, 0x00000000);
var cBitmap:Bitmap = new Bitmap(canvas);
cBitmap.blendMode = BlendMode.ADD;
addChild(cBitmap);
map = new BitmapData(rect.width/scale, rect.height/scale, false, 0xFF000000);
offsets = [new Point(), new Point()];
seed = Math.floor(Math.random()*1000);
sparkle = new BitmapData(rect.width/scale, rect.height/scale, true, 0x00000000);
var sBitmap:Bitmap = new Bitmap(sparkle);
sBitmap.smoothing = true;
sBitmap.blendMode = BlendMode.ADD;
sBitmap.scaleX = sBitmap.scaleY = scale;
addChild(sBitmap);
aMatrix = new Matrix(2/scale, 0, 0, 2/scale, 0, 0);
//colorTrans = new ColorTransform(0.1, 0.1, 0.1);
colorTrans = new ColorTransform(0.125, 0.125, 0.125);
blur = new BlurFilter(2, 2, 1);
sMatrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);
light = new EmitLight(canvas, map, scale);
//
sound = new Sound();
sound.addEventListener(Event.COMPLETE, complete, false, 0, true);
sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
byteArray = new ByteArray();
}
private function complete(evt:Event):void {
evt.target.removeEventListener(Event.COMPLETE, complete);
start();
}
private function start():void {
channel = sound.play(0, 1000);
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
public function stop():void {
removeEventListener(Event.ENTER_FRAME, update);
}
private function update(evt:Event):void {
SoundMixer.computeSpectrum(byteArray, true, factors);
var data:Array = new Array();
for (var c:uint = 0; c < 2; c++) {
for (var n:uint = 0; n < channels; n++) {
var p:Number = byteArray.readFloat();
data.push(p);
}
}
draw(data);
}
private function draw(data:Array):void {
var time:uint = getTimer();
//var offset:Number = time*0.05;
var offset:Number = time*0.08;
offsets[0].x = offsets[1].y = offset;
map.perlinNoise(rect.width/scale, rect.height/scale, 2, seed, true, true, 3, false, offsets);
light.create(10, time);
canvas.lock();
canvas.fillRect(canvas.rect, 0x00000000);
light.emit(data);
canvas.unlock();
sparkle.lock();
sparkle.fillRect(sparkle.rect, 0x00000000);
sparkle.draw(canvas, sMatrix);
sparkle.unlock();
afterglow.lock();
afterglow.draw(canvas, aMatrix, colorTrans, BlendMode.ADD);
afterglow.applyFilter(afterglow, afterglow.rect, new Point(), blur);
afterglow.unlock();
}
}
//////////////////////////////////////////////////
// EmitLightクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import __AS3__.vec.Vector;
import frocessing.color.ColorHSV;
class EmitLight {
private var canvas:BitmapData;
private var map:BitmapData;
private var rect:Rectangle;
private var scale:uint;
private var dots:Vector.<Dot>;
//private static var speed:Number = 0.5;
//private static var speed:Number = 0.6;
//private static var deceleration:Number = 0.01;
private static var deceleration:Number = 0.008;
private static var length:Number = 2;
private var color:ColorHSV;
private var manager:Bresenham;
public function EmitLight(c:BitmapData, m:BitmapData, s:uint) {
canvas = c;
map = m;
rect = canvas.rect;
scale = s;
init();
}
private function init():void {
dots = new Vector.<Dot>();
color = new ColorHSV(0, 0.5);
manager = new Bresenham(canvas);
}
public function create(max:uint, time:uint):void {
for (var n:uint = 0; n < max; n++) {
var angle:Number = time + Math.random()*Math.PI;
//var px:Number = rect.width*0.5 + Math.cos(angle)*5;
//var py:Number = rect.height*0.5 + Math.sin(angle)*5;
var px:Number = rect.width*0.5 + Math.cos(angle)*100;
var py:Number = rect.height*0.5 + Math.sin(angle)*100;
color.h = time/100;
var dot:Dot = new Dot(px, py, angle, color.value);
dot.vx = Math.cos(angle);
dot.vy = Math.sin(angle);
dots.push(dot);
}
}
public function emit(data:Array):void {
for (var n:uint = 0; n < dots.length; n++) {
var dot:Dot = dots[n];
var c:uint = map.getPixel(dot.x/scale, dot.y/scale);
var speed:Number = data[n%data.length]*10;
dot.vx += (((c >> 16) & 0xFF) - 0x80) / 0x80*speed;
dot.vy += (((c >> 8) & 0xFF) - 0x80) / 0x80*speed;
dot.x += dot.vx;
dot.y += dot.vy;
dot.energy -= deceleration;
var x0:int = dot.x;
var y0:int = dot.y;
var x1:int = dot.x - (dot.x - dot.px)*length;
var y1:int = dot.y - (dot.y - dot.py)*length;
//manager.draw(x0, y0, x1, y1, dot.rgb, dot.energy*0.5);
manager.draw(x0, y0, x1, y1, dot.rgb, dot.energy);
dot.px = dot.x;
dot.py = dot.y;
if (dot.energy < 0 || dot.x < rect.left || dot.x > rect.right || dot.y < rect.top || dot.y > rect.bottom) {
dots.splice(n, 1);
dot = null;
}
}
}
}
//////////////////////////////////////////////////
// Dotクラス
//////////////////////////////////////////////////
class Dot {
public var x:Number = 0;
public var y:Number = 0;
public var px:Number = 0;
public var py:Number = 0;
public var angle:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var energy:Number = 2;
public var rgb:uint = 0xFFFFFF;
public function Dot(_x:Number, _y:Number, a:Number, c:uint = 0xFFFFFF):void {
x = _x;
y = _y;
px = x;
py = y;
angle = a;
rgb = c;
}
}
//////////////////////////////////////////////////
// Bresenhamクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
class Bresenham {
private var canvas:BitmapData;
public function Bresenham(c:BitmapData) {
canvas = c;
}
public function draw(x0:int, y0:int, x1:int, y1:int, color:uint, alpha:Number):void {
var steep:Boolean = Math.abs(y1 - y0) > Math.abs(x1 - x0);
var t:int;
if (steep) {
t = x0;
x0 = y0;
y0 = t;
t = x1;
x1 = y1;
y1 = t;
}
if (x0 > x1) {
t = x0;
x0 = x1;
x1 = t;
t = y0;
y0 = y1;
y1 = t;
}
var dx:int = x1 - x0;
var dy:int = Math.abs(y1 - y0);
var e:int = dx*0.5;
var ys:int = (y0 < y1) ? 1 : -1;
var y:int = y0;
for (var x:int = x0; x <= x1; x++) {
if (steep) {
plot(y, x, color, alpha);
} else {
plot(x, y, color, alpha);
}
e = e - dy;
if (e < 0) {
y = y + ys;
e = e + dx;
}
}
}
private function plot(x:int, y:int, c:uint, a:Number):void {
canvas.setPixel32(x, y, c | ((a*0xFF) << 24));
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}